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2014-02-24KYRA: Slight constant name cleanup.Johannes Schickel
2014-02-24R2R: Fix bug #6547 - Invalid cursor during dialogsStrangerke
2014-02-23OSX: Implement TaskbarManager for Mac OS XThierry Crozat
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything.
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2014-02-23R2R: Add a little hack to get the correct sentence order after scanning ARM ↵Strangerke
(bug #6504)
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-22ANDROID: Slight formatting fix.Johannes Schickel
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-21README: add game-specific options for Soltys and Hopkins FBIStrangerke
2014-02-21Merge pull request #435 from johndoe123/bbvsEugene Sandulenko
BBVS: New engine: Beavis and Butthead In Virtual Stupidity
2014-02-21VOYEUR: reduce the scope of a variableStrangerke
2014-02-21VOYEUR: Fix some more shadowed variables and functionsStrangerke
2014-02-21ANDROID: Fix runtime failure on earlier versions of Android.D G Turner
getAxisValue() is only present from Android 3.1 onwards and usage causes a runtime failure on earlier versions of Android. This bug was introduced by a50ede20 with addition of OUYA support. This solution is as recommended on the Android developer portal.
2014-02-21WINTERMUTE: Use the correct field for dpi when loading FreeSans from ↵Einar Johan Trøan Sømåen
scummmodern.zip
2014-02-21AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-21AVALANCHE: Repair define() and defineCameo() in ShootEmUp.uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-21VOYEUR: Fix some shadowed variables in VoyeurEngineStrangerke
2014-02-21VOYEUR: Fix some shadowed variables in GraphicsManagerStrangerke
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-20VOYEUR: Fix some shadowed variables and functions in file handlersStrangerke
2014-02-20VOYEUR: Fix comment related to iForcedDeathStrangerke
2014-02-20AVALANCHE: Repair ShootEmUp::gain().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-20AVALANCHE: Put a necessary delay into ShootEmUp's main loop.uruk
2014-02-20AVALANCHE: Implement ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::check321().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::updateTime().uruk
2014-02-20VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7fStrangerke
2014-02-20VOYEUR: Add iForcedDeath as a boot parameterStrangerke
2014-02-20FULLPIPE: Implement sceneHandler09_eatBall()Eugene Sandulenko
2014-02-20AVALANCHE: Implement ShootEmUp::collisionCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::escapeCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::animate() and connected functions.uruk
2014-02-20AVALANCHE: Repair out of bound read in Help::handleMouse().uruk
2014-02-20DREAMWEB: Slight formatting fix.Johannes Schickel
2014-02-20NEVERHOOD: Fix an off-by-one error in Klogg's lettersFilippos Karapetis
This fixes the buggy Willie letter appearing among the ones from Klogg (bug #6513)
2014-02-20VOYEUR: Some more renaming in GraphicsManagerStrangerke
2014-02-20VOYEUR: Some more renamingStrangerke
2014-02-20VOYEUR: Remove some more variables in ViewPortResourceStrangerke
2014-02-20VOYEUR: Remove a useless parameter in doTimeBar()Strangerke
2014-02-20KEYMAPPER: Have clicking on another remap button disable remappingMatthew Hoops
Prevents the remapping code from being activated twice (throwing an assertion)