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2018-04-01XEEN: Fix combat crash when additional monsters join the front rowPaul Gilbert
2018-04-01XEEN: Fix laugh sound in death cutscenePaul Gilbert
2018-04-01BLADERUNNER: Remove leftover debug outputEugene Sandulenko
2018-04-01XEEN: Fix getting treasure non-weapon item namesPaul Gilbert
2018-04-01XEEN: Fix attribute colouring in Char Info dialogPaul Gilbert
2018-04-01XEEN: Fixes for full description of misc itemsPaul Gilbert
2018-04-01SLUDGE: Move global variable pastePalette to TextManager and refactor a littleSimei Yin
2018-04-01BLADERUNNER: Fix chapter switching with CDFRAMES.DATEugene Sandulenko
2018-04-01BLADERUNNER: Support for CDFRAMES.DATEugene Sandulenko
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc
2018-03-31XEEN: Fix Sheltem laugh during dream cutscenePaul Gilbert
2018-03-31XEEN: Prevent 'Nothing here' dialogs disappearing too quicklyPaul Gilbert
2018-03-31XEEN: Stop playing music when exiting from game to main menuPaul Gilbert
2018-03-31XEEN: Fix crash escaping Cast Spell dialog during combatPaul Gilbert
2018-03-31XEEN: Fix crash using ranged spells during combatPaul Gilbert
2018-03-31XEEN: Fix cropping of g, y characters when entering mirror destinationPaul Gilbert
2018-03-31XEEN: Fix loading character HPs that are negativePaul Gilbert
2018-03-31XEEN: Fix initial generation of blacksmith waresPaul Gilbert
This only applies to newly started games; existing savegames will have invalid wares in the Blacksmiths
2018-03-31XEEN: Change many item Id checks to use empty() functionPaul Gilbert
2018-03-31XEEN: Properly clear misc item treasure list afterwardsPaul Gilbert
2018-03-31XEEN: Properly flush generated save archive data when loading new savePaul Gilbert
2018-03-31XEEN: Fixes for enchanting itemsPaul Gilbert
2018-03-31XEEN: Fix to trigger correct spells when using misc itemsPaul Gilbert
2018-03-31XEEN: Properly remove river bottles when openedPaul Gilbert
2018-03-31XEEN: Fix implementation of hasCursedItems methodPaul Gilbert
2018-03-31XEEN: Cleanup of item bonus flags to a bitfield state structurePaul Gilbert
2018-03-31XEEN: Armor breaks at -10 HP, not 10 HPPaul Gilbert
2018-03-31XEEN: Show number of charges remaining when show Misc itemsPaul Gilbert
2018-03-31I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (964 of 964 strings)
2018-03-31I18N: Update translation (German)Ettore Atalan
Currently translated at 100.0% (964 of 964 strings)
2018-03-31MOHAWK: Fix some clang-tidy warningsBastien Bouclet
2018-03-30XEEN: Fixes for giving items via scriptsPaul Gilbert
2018-03-30XEEN: Removal of deprecated codePaul Gilbert
2018-03-30XEEN: Fix escaping Cast Spell dialog during combat trying to cast spellPaul Gilbert
2018-03-30XEEN: Fix to correct remember last caster when reopening Cast Spell dialogPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-31LILLIPUT: Change the type of _characterTilePosStrangerke
2018-03-31LILLIPUT: some more renaming in the sequencerStrangerke
2018-03-31LILLIPUT: Refactor a bit sequenceMoveCharacter to use 3 parameters instead of 2Strangerke
2018-03-31LILLIPUT: More renaming workStrangerke
2018-03-31BLADERUNNER: Implemented ActorClues::getModifier().Eugene Sandulenko
This completes implementation of the automatic clue exchange
2018-03-30XEEN: Fix bottom of letters like g, y, getting cropped offPaul Gilbert
2018-03-30BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()Eugene Sandulenko
2018-03-30XEEN: Fix healing and uncursing at the templesPaul Gilbert
2018-03-30I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (964 of 964 strings)
2018-03-30BLADERUNNER: Further work on acquireCluesByRelations()Eugene Sandulenko
2018-03-30I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (964 of 964 strings)
2018-03-30BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()Eugene Sandulenko
2018-03-30I18N: Update translations templatesThierry Crozat
2018-03-30XEEN: Add POTFILESLothar Serra Mari
2018-03-29XEEN: Improvements for trip to RivercityPaul Gilbert
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached