Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-09-29 | Remov obsolete comment | Eugene Sandulenko | |
svn-id: r18899 | |||
2005-09-29 | Fix SFX loading in IHNM. Now they're played. | Eugene Sandulenko | |
svn-id: r18898 | |||
2005-09-28 | Make ScummVM run in usermode, install exception handler in kernelmode. | Joost Peters | |
svn-id: r18897 | |||
2005-09-28 | oops. how did that happened? reverting introduced typo. | Eugene Sandulenko | |
svn-id: r18896 | |||
2005-09-28 | Cleaner code for sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18895 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-28 | Some very minor cleanups. (Basically the remains of a failed experiment.) | Torbjörn Andersson | |
svn-id: r18893 | |||
2005-09-28 | Improve documentation on MM NES after additional user feedback. | Eugene Sandulenko | |
svn-id: r18892 | |||
2005-09-28 | update documentation | Joost Peters | |
svn-id: r18891 | |||
2005-09-28 | Some more IHNM-related stuff: | Torbjörn Andersson | |
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890 | |||
2005-09-27 | Used Willem Jan's suggestion for making the ugliness go away. | Torbjörn Andersson | |
svn-id: r18889 | |||
2005-09-27 | This seems a bit awkward, but does keep GCC from warning about discarding | Torbjörn Andersson | |
constness. svn-id: r18888 | |||
2005-09-27 | Applied my patch #1304998 to fix some issues with the IHNM intro. The intro | Torbjörn Andersson | |
plays fine now, as far as I can tell, except for some missing sound effects and the subtitles use the wrong font and are probably drawn in the wrong position. svn-id: r18887 | |||
2005-09-26 | Another regression, in Mac. version of indy3. | Travis Howell | |
svn-id: r18886 | |||
2005-09-26 | Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[] | Torbjörn Andersson | |
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885 | |||
2005-09-26 | Silenced GCC warning. | Torbjörn Andersson | |
svn-id: r18884 | |||
2005-09-26 | Add another Mac. version of putttime. | Travis Howell | |
svn-id: r18883 | |||
2005-09-26 | No MIDI support in Monkey Island 1 demos. | Travis Howell | |
svn-id: r18882 | |||
2005-09-26 | Fix regression when using MIDI in Loom demo. | Travis Howell | |
svn-id: r18881 | |||
2005-09-25 | Use the correct function for reading signed data. (I should have known | Torbjörn Andersson | |
there was one.) svn-id: r18880 | |||
2005-09-25 | Give more names to IHNM script functions. | Eugene Sandulenko | |
svn-id: r18879 | |||
2005-09-24 | The IHNM intro animations run now, albeit in a slightly buggy fashion: | Torbjörn Andersson | |
The intro runs a whole series of animations. Each of these use animation slot 0, like the original. Currently this means we leak a bit of memory for each new animation. More noticeably, we have no way of cancelling outstanding animation events, so unless the animations finish on their own - as some of them do - the events will just pile up, causing the animations to run faster and faster. I don't know if implementing the remaining cutaway opcodes will fix this automagically, or if we need to re-think our approach... svn-id: r18878 | |||
2005-09-24 | Whitespace | Torbjörn Andersson | |
svn-id: r18877 | |||
2005-09-24 | A few opcode corrections for C64 maniac | Travis Howell | |
svn-id: r18876 | |||
2005-09-24 | C64 maniac handles input and verbs manually. | Travis Howell | |
svn-id: r18875 | |||
2005-09-24 | Some more preliminary cutaway work. The backgrounds are displayed now, but | Torbjörn Andersson | |
not the animations themselves. Still, it's enough to make the IHNM intro look fairly interesting. svn-id: r18874 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
Remove unused SCUMM vars in C64 maniac svn-id: r18873 | |||
2005-09-24 | Update targets | Travis Howell | |
svn-id: r18872 | |||
2005-09-24 | Update targets | Travis Howell | |
svn-id: r18871 | |||
2005-09-24 | Remove demo specific targets for HE games. | Travis Howell | |
svn-id: r18870 | |||
2005-09-24 | Remove dummy cases for additional codecs in moonbase. | Travis Howell | |
If added, they should be placed in LogicHE. svn-id: r18869 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
svn-id: r18868 | |||
2005-09-24 | fixed missing actor limbs in racedemo ; shadows are wrong now, but this ↵ | Gregory Montoir | |
seems normal as we don't load the xmap resources svn-id: r18867 | |||
2005-09-23 | renamed some HE specific akos fields | Gregory Montoir | |
svn-id: r18866 | |||
2005-09-23 | Experimental loading of the cutaway list. Next step will be to get ScummVM | Torbjörn Andersson | |
to actually *play* the cutaways. I'll look into that later. svn-id: r18865 | |||
2005-09-23 | "Inherit the Earth Voices" for Multi CD version is case sensitive. | Eugene Sandulenko | |
svn-id: r18864 | |||
2005-09-23 | Fix subtitle display in C64 maniac. | Travis Howell | |
svn-id: r18863 | |||
2005-09-23 | Fix contributor's name. | Eugene Sandulenko | |
svn-id: r18862 | |||
2005-09-22 | Add reported MM spanish | Eugene Sandulenko | |
svn-id: r18861 | |||
2005-09-22 | Fix regression introduced when we split engine constructiors into | Eugene Sandulenko | |
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860 | |||
2005-09-22 | Fix regression caused by recent code cleanup. Each input byte should be | Eugene Sandulenko | |
processed twice, so even if stream end is reached, there should be another iteration. Otherwise it always returned one byte less than expected. svn-id: r18859 | |||
2005-09-22 | Convert old actor moving states. | Travis Howell | |
svn-id: r18858 | |||
2005-09-22 | Patch #1297829 "Basic Costume Renderer for MM C64" | Eugene Sandulenko | |
svn-id: r18857 | |||
2005-09-21 | Marked all these structs as packed, except CollisionData, which I have | Torbjörn Andersson | |
removed because it wasn't used. Does this make any difference at all on 64-bit architectures in general, and bug #1153682 in particular? svn-id: r18856 | |||
2005-09-21 | This should keep IHNM from triggering an assertion in FLAC. But I'm not | Torbjörn Andersson | |
sure since I don't have FLAC installed on this computer. The looping for standalone tracks looked a little strange, too, so I've changed it. svn-id: r18855 | |||
2005-09-21 | Whitespace | Torbjörn Andersson | |
svn-id: r18854 | |||
2005-09-21 | Make the Linux and multi-OS versions run again. I don't know about the rest | Torbjörn Andersson | |
of you, but I'm getting increasingly frustrated with the number of almost indistinguishable, yet subtly different versions of ITE. svn-id: r18853 | |||
2005-09-21 | Added a GAME_SWAPENDIAN flag so that game files can be labelled as having | Torbjörn Andersson | |
the opposite byte order of the rest of the files. This is needed for the multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo" message instead, but it's still an improvement.) svn-id: r18852 | |||
2005-09-21 | This might allow the multi-OS version to run from CD, though I'm not sure | Torbjörn Andersson | |
our game detection agrees with that at the moment. svn-id: r18851 |