Age | Commit message (Expand) | Author |
2009-07-22 | Fix warnings | Eugene Sandulenko |
2009-07-22 | * Stopped AnimationManager::drawScene() from marking its own dirtiness. | Denis Kasak |
2009-07-22 | Check whether the walking map overlay is already in the desired state so we d... | Denis Kasak |
2009-07-22 | If a frame has scaled dimensions set to 0, the engine now does no scaling ins... | Denis Kasak |
2009-07-22 | Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an... | Denis Kasak |
2009-07-22 | * Removed some unnecessary virtual qualifiers from methods in Drawable, Sprit... | Denis Kasak |
2009-07-22 | * Moved scaling support from Animation to Sprite | Denis Kasak |
2009-07-20 | Made 'show walking map overlay' setting persist when changing rooms. | Denis Kasak |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-19 | * Used ldexp() in real_to_double() instead of doing the calculation manually | Denis Kasak |
2009-07-19 | Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(... | Denis Kasak |
2009-07-18 | Fixed bug which caused the dragon to be animated with the wrong Z coordinate ... | Denis Kasak |
2009-07-18 | Fixed bug which caused animations to sometimes be played too fast if the engi... | Denis Kasak |
2009-07-18 | Made the engine handle the Z coordinate for the hero properly. | Denis Kasak |
2009-07-18 | Made the engine stop the dragon animation when the room changes. | Denis Kasak |
2009-07-18 | Fixed a bug where the cursor was not shown when the first room is loaded and ... | Denis Kasak |
2009-07-18 | * Added support for "walking" with the hero (i.e. moving the sprite to locati... | Denis Kasak |
2009-07-18 | Fixed bug where certain animations were played very fast when not played imme... | Denis Kasak |
2009-07-18 | * Added Animation::getFrame() | Denis Kasak |
2009-07-18 | Removed room switching hack from Mouse and re-added it to DraciEngine::go() (... | Denis Kasak |
2009-07-17 | * Made Game::changeRoom() clear some more archives | Denis Kasak |
2009-07-17 | * Renamed BAFile::closeFile() to close() | Denis Kasak |
2009-07-17 | * Renamed Room::_numMasks to _numOverlays for consistency. | Denis Kasak |
2009-07-17 | Added sanity checks for all archives (whether opening succeeded). | Denis Kasak |
2009-07-17 | * Added Game::loop() | Denis Kasak |
2009-07-16 | Renamed GameObject::_priority to _z. | Denis Kasak |
2009-07-16 | * Added WalkingMaps class | Denis Kasak |
2009-07-16 | Added _iconsArchive to DraciEngine and modified the Mouse class to use it. | Denis Kasak |
2009-07-16 | Fixed loading the location's walking map index (needed to subtract 1). | Denis Kasak |
2009-07-16 | Added proper cursor state handling (when in rooms that don't use the mouse). ... | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-15 | Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _... | Denis Kasak |
2009-07-14 | Adjusted levels for some Game debug messages and added some new ones. | Denis Kasak |
2009-07-14 | * Fixed bug in Animation which made the first frame of an animation being dra... | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-13 | Fixed bug in the NoScene logo room; the screen surface is now cleared between... | Denis Kasak |
2009-07-13 | Added Surface::fill() method and made Screen::fillScreen() use that instead o... | Denis Kasak |
2009-07-12 | Moved the delay mechanism from Animation to Drawable since each frame in an a... | Denis Kasak |
2009-07-12 | Enabled some more rooms in the demo and disabled loading the former distribut... | Denis Kasak |
2009-07-12 | Enabled clearing the screen when the room changes since some rooms do not dra... | Denis Kasak |
2009-07-12 | Fixed bug in the GPL math evaluator (GPL function results were not pushed ont... | Denis Kasak |
2009-07-08 | Made Script::run() seek in SEEK_CUR mode when jumping instead of the default ... | Denis Kasak |
2009-07-08 | Stopped doing a screen update immediately after changing the palette. This ca... | Denis Kasak |
2009-07-08 | Made the engine clear some more caches when it changes rooms (room, sprites a... | Denis Kasak |
2009-07-08 | * Implemented GPL jumps | Denis Kasak |
2009-07-07 | Fixed two mismatched (de)allocations in BArchive and BAFile. | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |