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2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and ↵Kari Salminen
AGI256-2). svn-id: r27564
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Fix for bug #1740241 (PSP: revision 27553 doesn't build)Max Horn
svn-id: r27559
2007-06-20typo - (returh => return) -- jvpratMatthew Hoops
svn-id: r27558
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
svn-id: r27557
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
svn-id: r27556
2007-06-20Fix reading the speech_mute setting, the global setting was read, instead of ↵Travis Howell
the domain specific setting. svn-id: r27554
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
svn-id: r27553
2007-06-20Cleanup.Travis Howell
svn-id: r27552
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-19Cleanup, could cause regressions.Travis Howell
svn-id: r27547
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, ↵Filippos Karapetis
the game will now be loaded correctly svn-id: r27546
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ↵Filippos Karapetis
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545
2007-06-19Fix masking regressions, caused by dirtyClips code.Travis Howell
svn-id: r27544
2007-06-19IHNM: In chained cutaways, clear the previous cutaway immediatelyFilippos Karapetis
svn-id: r27543
2007-06-19The correct music track is now played when loading a game in IHNM. The ↵Filippos Karapetis
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542
2007-06-19Removed obsolete commentFilippos Karapetis
svn-id: r27541
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
svn-id: r27540
2007-06-18Mouse is now properly hidden during dialogues, and is restored after ↵Nicola Mettifogo
load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning. svn-id: r27539
2007-06-18Change some regular integers to short integersFilippos Karapetis
svn-id: r27538
2007-06-18Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo ↵Max Horn
backend code, instead of hardcoding it (one potential headache less, yippie) svn-id: r27537
2007-06-18Update versions.Travis Howell
svn-id: r27536
2007-06-18Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuildMax Horn
svn-id: r27535
2007-06-18Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.plMax Horn
svn-id: r27533
2007-06-18Add details for music compression in Puzzle Pack too.Travis Howell
svn-id: r27532
2007-06-18Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding ↵Max Horn
one more headache to the release process) svn-id: r27531
2007-06-18Fix line wrapping of text in Elvira 2.Travis Howell
svn-id: r27522
2007-06-18Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.Travis Howell
svn-id: r27520
2007-06-18NDS : Suppressed unneccessary complications regarding the backbuffer when ↵Bertrand Augereau
CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change svn-id: r27517
2007-06-18Fix bugs #1738867 and #1738872, the code for clearing the effects of fire ↵Travis Howell
wall and ice wall spells was always enabled. svn-id: r27516
2007-06-17NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is onBertrand Augereau
svn-id: r27515
2007-06-17Normalize event names.Eugene Sandulenko
svn-id: r27513
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
svn-id: r27512
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511
2007-06-17Re-added NDS NEWSMax Horn
svn-id: r27509
2007-06-17NDS: Compile fixesBertrand Augereau
svn-id: r27508
2007-06-17Some updates on the save/load system in IHNM. It still needs work, thoughFilippos Karapetis
svn-id: r27505
2007-06-17Fixed the remaining glitch with fading after a cutaway is shownFilippos Karapetis
svn-id: r27504
2007-06-17Update win32dist.Travis Howell
svn-id: r27503
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
svn-id: r27502
2007-06-16cleanupMax Horn
svn-id: r27501
2007-06-16cleanupMax Horn
svn-id: r27500
2007-06-16Avoid using the 'st_sample_t out[2]' arrays inside tight loops, as some ↵Max Horn
compilers are bad at optimizing array access due to pointer aliasing svn-id: r27499
2007-06-16Update GP2X configure rules to support the new ARM ASM mixer code (i.e. ↵John Willis
USE_ARM_SOUND_ASM) it has been in my local tree for some time and works well with the port. Also fix typo that has been bugging me for a while ;). 2 spaces between Broken Sword 1 and (without mpeg2 cutscenes) on the echo statements. svn-id: r27497
2007-06-16Add more nicks to creditsEugene Sandulenko
svn-id: r27494