Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 | |||
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen | |
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570 | |||
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵ | Kari Salminen | |
of patch #1728713. svn-id: r27569 | |||
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen | |
svn-id: r27568 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen | |
svn-id: r27562 | |||
2007-06-20 | svn-id: r27561 | Kari Salminen | |
2007-06-20 | Fix for bug #1740241 (PSP: revision 27553 doesn't build) | Max Horn | |
svn-id: r27559 | |||
2007-06-20 | typo - (returh => return) -- jvprat | Matthew Hoops | |
svn-id: r27558 | |||
2007-06-20 | Added a workaround in IHNM for the compact disk in Ellen's chapter | Filippos Karapetis | |
svn-id: r27557 | |||
2007-06-20 | Fix regressions, due to playSpeech() no longer been virtual match. | Travis Howell | |
svn-id: r27556 | |||
2007-06-20 | Fix reading the speech_mute setting, the global setting was read, instead of ↵ | Travis Howell | |
the domain specific setting. svn-id: r27554 | |||
2007-06-20 | Fix crashes with some savegames in IHNM | Filippos Karapetis | |
svn-id: r27553 | |||
2007-06-20 | Cleanup. | Travis Howell | |
svn-id: r27552 | |||
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵ | Max Horn | |
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 | |||
2007-06-19 | Cleanup, could cause regressions. | Travis Howell | |
svn-id: r27547 | |||
2007-06-19 | When loading a game from the same chapter as the current chapter in IHNM, ↵ | Filippos Karapetis | |
the game will now be loaded correctly svn-id: r27546 | |||
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ↵ | Filippos Karapetis | |
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545 | |||
2007-06-19 | Fix masking regressions, caused by dirtyClips code. | Travis Howell | |
svn-id: r27544 | |||
2007-06-19 | IHNM: In chained cutaways, clear the previous cutaway immediately | Filippos Karapetis | |
svn-id: r27543 | |||
2007-06-19 | The correct music track is now played when loading a game in IHNM. The ↵ | Filippos Karapetis | |
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542 | |||
2007-06-19 | Removed obsolete comment | Filippos Karapetis | |
svn-id: r27541 | |||
2007-06-19 | More updates for the save/load system in IHNM | Filippos Karapetis | |
svn-id: r27540 | |||
2007-06-18 | Mouse is now properly hidden during dialogues, and is restored after ↵ | Nicola Mettifogo | |
load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning. svn-id: r27539 | |||
2007-06-18 | Change some regular integers to short integers | Filippos Karapetis | |
svn-id: r27538 | |||
2007-06-18 | Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo ↵ | Max Horn | |
backend code, instead of hardcoding it (one potential headache less, yippie) svn-id: r27537 | |||
2007-06-18 | Update versions. | Travis Howell | |
svn-id: r27536 | |||
2007-06-18 | Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuild | Max Horn | |
svn-id: r27535 | |||
2007-06-18 | Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl | Max Horn | |
svn-id: r27533 | |||
2007-06-18 | Add details for music compression in Puzzle Pack too. | Travis Howell | |
svn-id: r27532 | |||
2007-06-18 | Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding ↵ | Max Horn | |
one more headache to the release process) svn-id: r27531 | |||
2007-06-18 | Fix line wrapping of text in Elvira 2. | Travis Howell | |
svn-id: r27522 | |||
2007-06-18 | Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus. | Travis Howell | |
svn-id: r27520 | |||
2007-06-18 | NDS : Suppressed unneccessary complications regarding the backbuffer when ↵ | Bertrand Augereau | |
CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change svn-id: r27517 | |||
2007-06-18 | Fix bugs #1738867 and #1738872, the code for clearing the effects of fire ↵ | Travis Howell | |
wall and ice wall spells was always enabled. svn-id: r27516 | |||
2007-06-17 | NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on | Bertrand Augereau | |
svn-id: r27515 | |||
2007-06-17 | Normalize event names. | Eugene Sandulenko | |
svn-id: r27513 | |||
2007-06-17 | Some more updates for saving/loading in IHNM | Filippos Karapetis | |
svn-id: r27512 | |||
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson | |
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511 | |||
2007-06-17 | Re-added NDS NEWS | Max Horn | |
svn-id: r27509 | |||
2007-06-17 | NDS: Compile fixes | Bertrand Augereau | |
svn-id: r27508 | |||
2007-06-17 | Some updates on the save/load system in IHNM. It still needs work, though | Filippos Karapetis | |
svn-id: r27505 | |||
2007-06-17 | Fixed the remaining glitch with fading after a cutaway is shown | Filippos Karapetis | |
svn-id: r27504 | |||
2007-06-17 | Update win32dist. | Travis Howell | |
svn-id: r27503 | |||
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko | |
svn-id: r27502 | |||
2007-06-16 | cleanup | Max Horn | |
svn-id: r27501 | |||
2007-06-16 | cleanup | Max Horn | |
svn-id: r27500 | |||
2007-06-16 | Avoid using the 'st_sample_t out[2]' arrays inside tight loops, as some ↵ | Max Horn | |
compilers are bad at optimizing array access due to pointer aliasing svn-id: r27499 | |||
2007-06-16 | Update GP2X configure rules to support the new ARM ASM mixer code (i.e. ↵ | John Willis | |
USE_ARM_SOUND_ASM) it has been in my local tree for some time and works well with the port. Also fix typo that has been bugging me for a while ;). 2 spaces between Broken Sword 1 and (without mpeg2 cutscenes) on the echo statements. svn-id: r27497 | |||
2007-06-16 | Add more nicks to credits | Eugene Sandulenko | |
svn-id: r27494 |