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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
2013-11-22
FULLPIPE: Implement sceneHandler04_updateBottle()
Eugene Sandulenko
2013-11-22
AVALANCHE: Janitorial - Align some comments in Parser
Strangerke
2013-11-22
AVALANCHE: Janitorial - Fix Alignment in Nim
Strangerke
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-22
TSAGE: R2R - Add a hack to avoid the display of giant character in circular h...
Strangerke
2013-11-22
AVALANCHE: Fix Nim.
urukgit
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit
2013-11-22
FULLPIPE: Continued work on scene 4
Eugene Sandulenko
2013-11-22
FULLPIPE: More work on scene 4
Eugene Sandulenko
2013-11-22
FULLPIPE: Implement switchScene04
Eugene Sandulenko
2013-11-22
FULLPIPE: More work on sceneSwitcher04
Eugene Sandulenko
2013-11-22
FULLPIPE: Further work on sceneSwitcher04
Eugene Sandulenko
2013-11-22
FULLPIPE: Started work on sceneSwitcher04
Eugene Sandulenko
2013-11-22
TSAGE: R2R - Fix animation bug in scene 3350
Strangerke
2013-11-22
TSAGE: R2R - Fix bug in the initialization of an actor
Strangerke
2013-11-22
TSAGE: R2R - Fix Animation issue in scene 3150
Strangerke
2013-11-22
SCI: script patcher bug numbers to the new ones
Martin Kiewitz
2013-11-21
SCI: script patch for laurabow2 to fix system menu
Martin Kiewitz
2013-11-21
SCI: fix script patcher for games w/o vocab
Martin Kiewitz
2013-11-21
SCI: changed workaround for lb2 audio+text patch
Martin Kiewitz
2013-11-21
FULLPIPE: Enable scene04
Eugene Sandulenko
2013-11-21
FULLPIPE: Implement scene04_updateCursor()
Eugene Sandulenko
2013-11-21
FULLPIPE: More work on scene04
Eugene Sandulenko
2013-11-21
SCI: improved lb2/kq6 patch
Martin Kiewitz
2013-11-21
SCI: made lb2 text+audio patches apply to kq6
Martin Kiewitz
2013-11-21
SCI: Fix warning
Willem Jan Palenstijn
2013-11-21
SCI: Fix warning
Willem Jan Palenstijn
2013-11-20
Revert "SWORD1: Let the XA audio use its own looping"
Matthew Hoops
2013-11-20
FULLPIPE: Actually add scene04.cpp file
Eugene Sandulenko
2013-11-20
FULLPIPE: Started scene04 implementation
Eugene Sandulenko
2013-11-20
FULLPIPE: Change data type in Movement member
Eugene Sandulenko
2013-11-20
KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.
Johannes Schickel
2013-11-20
SCI: script patch for laura bow 2 for audio+text
Martin Kiewitz
2013-11-20
TSAGE: R2R - Document a fix, remove useless braces
Strangerke
2013-11-20
OPENGL: Fix texture re-allocation check
Willem Jan Palenstijn
2013-11-20
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2013-11-20
FULLPIPE: Moved sceneDbg to a separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene03 into separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene02 to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene01 to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move sceneIntro to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move message handlers into separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Consolidate lift-related functions in one file
Eugene Sandulenko
2013-11-20
TSAGE: R2R - Fix missing variable initialization
Strangerke
2013-11-20
TSAGE: R2R - Fix bug in Scene 1950
Strangerke
2013-11-19
FULLPIPE: Complete scene02
Eugene Sandulenko
2013-11-19
FULLPIPE: More work on scene02
Eugene Sandulenko
2013-11-19
SCI: proper laura bow 2 script patch for safe issue
Martin Kiewitz
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