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2019-03-05BLADERUNNER: Prevent assert fault when loading actor with bad frame valueThanasis Antoniou
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value)
2019-03-04GLK: FROTZ: Fix some game detection IdsPaul Gilbert
2019-03-04BLADERUNNER: Fixed overflow in savegame namePeter Kohaut
2019-03-04BLADERUNNER: Enable pathfindingPeter Kohaut
2019-03-04BLADERUNNER: Fixed unexpected music playbackPeter Kohaut
2019-03-04BLADERUNNER: Fixed stereo balance for speechPeter Kohaut
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-03-04BLADERUNNER: retirement bounty exploit fixThanasis Antoniou
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04BLADERUNNER: Add Zuben's death rattleThanasis Antoniou
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-04BLADERUNNER: Fix Zuben not flinching when shot atThanasis Antoniou
2019-03-03ACCESS: AMAZON: Fix crash due to Common::Language changePaul Gilbert
Thanks to eriktorbjorn for noticing a new addition to the Common::Language enum was breaking the game
2019-03-03GLK: Revert to passing ascii characters rather than scancodes to the sub-enginesPaul Gilbert
2019-03-03SCI: Fix sync36 patch files not being loadedsluicebox
Fixes GK1 bug #10788
2019-03-03COMMON: Allow '\#' to match '#' in matchStringsluicebox
matchString patterns couldn't be used to find files with the # character as it was only treated as a digit wildcard. SCI expected that to work as it looks for files that start with the # character.
2019-03-03TITANIC: Fix crash asking Parrot who sabotaged the shipPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-03ALL: Bump copyright year to 2019Lothar Serra Mari
2019-03-03GRAPHICS: Fix dstFormat check in Surface::convertToCameron Cawley
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-03-02GLK: Switch focus window immediately after requesting lines or charsPaul Gilbert
2019-03-02GLK: Add support for input cursors in text grid windowsPaul Gilbert
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in
2019-03-02GLK: Move input caret drawing into base FontInfo classPaul Gilbert
2019-03-03RISCOS: Don't expand system variables passed via the command lineCameron Cawley
2019-03-02GLK: Don't treat Caps, Num and Scroll Lock as standard keypressesTorbjörn Andersson
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too.
2019-03-02SCI32: Fix QFG4 peering at absent batsVhati
Fixes castle doors when all bats have been killed, bug #10789
2019-03-02WIN32: Fix embedding disabled engine filessluicebox
Fix Windows builds (msvc and mingw) including data files from disabled engines as embedded resources in executable. Bug #10878
2019-03-02IMAGE: Fix taking screenshots on big endian systemsCameron Cawley
2019-03-02IMAGE: Move bitmap writing code out of OpenGLGraphicsManagerCameron Cawley
2019-03-02GRAPHICS: Support converting to 3Bpp surfacesCameron Cawley
2019-03-02COMMON: Add WRITE_UINT24Cameron Cawley
2019-03-01GLK: Don't ignore Alt key combinationsPaul Gilbert
I'm told that on some foreign keyboards, combinations of Alt & Fn keys are used to produce standard characters. So I can't just ignore Alt combinations because of this
2019-03-01GLK: Don't treat modifier keys as standard keypressesPaul Gilbert
2019-03-01SCI: Add QFG1VGA Mac workaround for Yoricksluicebox
2019-03-01GLK: FROTZ: Fix confusing indentationTorbjörn Andersson
2019-03-01SCI: Fix QFG1VGA Yorick door lockup, bug #6410sluicebox
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-03-01SCI: Fix ECO1 empty apartment messages, bug #10903sluicebox
2019-02-28README: Convert README.md to use Unix-style line endingsCameron Cawley
2019-02-28GLK: Use delete[] instead of free() to free _lineTerminatorsTorbjörn Andersson
2019-02-28BLADERUNNER: Improvement on overrideSceneObjectInfoThanasis Antoniou
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene()
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-28BLADERUNNER: Debugger command overlayThanasis Antoniou
List and or play overlay loops that have been loaded for the scene
2019-02-28SCI: Fix ECO1 Spanish pump test code, bug #10900sluicebox
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-26SHERLOCK: 3DO: Draw copyright string in intro in correct positionTorbjörn Andersson
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game.
2019-02-25SHERLOCK: 3DO: Fix display of map screenPaul Gilbert