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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-02
FULLPIPE: Enable scene17. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene17_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene17_restoreState()
Eugene Sandulenko
2014-01-02
FULLPIPE: More renames in scene17
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene17
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler17_fillBottle()
Eugene Sandulenko
2014-01-02
FULLPIPE: Add more code to scene17
Eugene Sandulenko
2014-01-01
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
Filippos Karapetis
2014-01-01
FULLPIPE: Implement sceneHandler17()
Eugene Sandulenko
2014-01-01
FULLPIPE: Plug scene17 in
Eugene Sandulenko
2014-01-01
FULLPIPE: Initial code for scene17.cpp
Eugene Sandulenko
2014-01-01
VIDEO: Rename variables and remove pointless assertion
Torbjörn Andersson
2014-01-01
VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki
Torbjörn Andersson
2014-01-01
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Filippos Karapetis
2014-01-01
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
Strangerke
2014-01-01
TSAGE: R2R - Make the demo start
Strangerke
2014-01-01
FULLPIPE: Rename remaining vars in scene16. This completes the scene
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename vars in scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_drink()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_putOnWheel()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_fillMug()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_showBearded()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_startLaugh()
Eugene Sandulenko
2014-01-01
FULLPIPE: sceneHandler16_mugClick()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_laughSound()
Eugene Sandulenko
2014-01-01
FULLPIPE: Add some code to scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: Enable scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: implement sceneHandler16()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement scene16_updateCursor()
Eugene Sandulenko
2014-01-01
FULLPIPE: Plug scene16 in
Eugene Sandulenko
2014-01-01
JANITORIAL: Update copyright year
Eugene Sandulenko
2014-01-01
FULLPIPE: Started implementation of scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename remaining vars in scene14. This completes the scene
Eugene Sandulenko
2014-01-01
FULLPIPE: More var renames in scene14
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename scene14 variables
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename rest of functions in scene14
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename subs in scene14
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler14_sub01()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler14_sub04()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler14_winArcade()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler14_sub11()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler14_sub10()
Eugene Sandulenko
2014-01-01
FULLPIPE: More code to scene14
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler_sub07()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_sub03()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_sub02()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_showBallMan()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_showBallGrandmaHit()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_showBallFly()
Eugene Sandulenko
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