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2016-11-27I18N: Update translation (French)Thierry Crozat
Currently translated at 99.4% (905 of 910 strings)
2016-11-27I18N: Update translations templatesThierry Crozat
2016-11-26TITANIC: Add support for 32-bit surfacesPaul Gilbert
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost
2016-11-26GRAPHICS: Support varying bit depths in ManagedSurface transBlitFromPaul Gilbert
2016-11-26CONFIGURE: Enable plugins support for mingw64rootfather
Until now, the configure script was unable to detect mingw64 as a platform that supports building plugins. I tested this with MSYS2/mingw64 and was able to build all engines dynamically. I opted not to use any wildcards for this entry, because I don't know which variants are possible here.
2016-11-25Revert "MT32: Update Munt to 2.0.0"Colin Snover
This reverts commit b4dbd6d3c275097b4be964b7da4478ff930cbaa7.
2016-11-25MT32: Update Munt to 2.0.0Colin Snover
This changeset also removes unnecessary direct modifications to Munt code to ease future updates. To update Munt in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to match the list of sources given in `mt32emu/CMakeLists.txt libmt32emu_SOURCES`.
2016-11-25FULLPIPE: Start final musicEugene Sandulenko
2016-11-25FULLPIPE: Added 4 sound channels like in originalEugene Sandulenko
2016-11-25FULLPIPE: Correctly restart scene audio tracksEugene Sandulenko
2016-11-24DM: Add POTFILESrootfather
2016-11-24MADS: Add POTFILESrootfather
2016-11-24CINE: Update POTFILESrootfather
2016-11-24BBVS: Remove guitar minigame strings from translation.Eugene Sandulenko
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable
2016-11-24SCUMM HE: Fix Football logic initializationEugene Sandulenko
2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-23GRAPHICS: Allow 32-bit fast blitting when formats match in ManagedSurfacePaul Gilbert
2016-11-22TITANIC: Simplify movie rendering due to ManagedSurface blit enhancementsPaul Gilbert
2016-11-22IMAGE: Support blitting from different surface formats in ManagedSurfacePaul Gilbert
2016-11-22TITANIC: Defer creating movie frame surfaces until renderFramePaul Gilbert
2016-11-21ACCESS: Mark unsupported games as unstablePaul Gilbert
2016-11-21MADS: Mark unsupported games as unstablePaul Gilbert
2016-11-21IMAGE: Add hack to Indeo 4 decoder to guess transparent areasPaul Gilbert
2016-11-21TITANIC: Fix memory leakPaul Gilbert
2016-11-20SCUMM HE: Hid noisy Moonbase AI warnings under debug channelEugene Sandulenko
2016-11-20SCI32: Fix reading view, pic, and palette patchesColin Snover
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file.
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-11-20SCI32: Add recursion code to kListFirstTrue and kListAllTrueColin Snover
This change ensures that these kernel calls operate in the same manner that they did in SSCI.
2016-11-20SCI: Improve disassembly outputColin Snover
1. pushi opcode now displays decimal value and selector value (if one exists) in-line 2. lofsa, lofss, and super opcodes now display resolved object/class names 3. Opcode arguments are visually aligned
2016-11-20SCI: Add code-address breakpoints to debuggerColin Snover
2016-11-19SCI32: Remove no-longer-necessary Phant1 VMD sync hackColin Snover
2016-11-19SCI32: Add script patch for Shivers room 35170Colin Snover
2016-11-19SCI: Warn more loudly about uninitialised parameter readsColin Snover
Silently returning zero values can cause games to break. e.g. Shivers 1 room 35170 has a script bug where vJoystick::handleEvent makes a super call which causes doVerb to be called a second time with no arguments. In the original game this happened to work because the value already on the stack happened to be 1. In ScummVM this silently (unless VM debug messages were enabled) failed because the uninitialised read value was forced to 0.
2016-11-19SCI32: Add missing updateInfoFlagViewVisible callWillem Jan Palenstijn
I missed the one for varselector sends handled by the secondary loop in op_ret. This fixes #9641.
2016-11-19SCUMM: Fix IMUSE initializationEugene Sandulenko
2016-11-19SCUMM: Fix class initalizationEugene Sandulenko
2016-11-19SCUMM: Fix more initializationEugene Sandulenko
2016-11-19SCUMM: Fix CMS player initializationEugene Sandulenko
2016-11-19SCUMM: Fix some class initializationsEugene Sandulenko
2016-11-18IMAGE: Fix some confusion of bytes vs bits in Indeo decodersPaul Gilbert
2016-11-18IMAGE: Respect bit depth in Indeo 5 decoderPaul Gilbert
2016-11-18IMAGE: Respect specified bytesPerPixel in Indeo decodersPaul Gilbert
2016-11-17TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better descriptionPaul Gilbert
2016-11-16TITANIC: Fixes for TV and Bedhead open/closePaul Gilbert
2016-11-16TITANIC: Fix opening/closing desk and drawersPaul Gilbert
2016-11-16TITANIC: Fix opening & closing washstandPaul Gilbert
2016-11-16TITANIC: Implement mouse scrolling for PET RemotePaul Gilbert
2016-11-15TITANIC: Don't try to load save if quitting from Continue dialogPaul Gilbert
2016-11-15TITANIC: Fixes for freeing project and engine objects on exitPaul Gilbert
2016-11-15I18N: Fix use of UTF-8 curly brackets in Chinese Pinyin translationThierry Crozat