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2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20Revert "SWORD1: Let the XA audio use its own looping"Matthew Hoops
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20FULLPIPE: Actually add scene04.cpp fileEugene Sandulenko
2013-11-20FULLPIPE: Started scene04 implementationEugene Sandulenko
2013-11-20FULLPIPE: Change data type in Movement memberEugene Sandulenko
2013-11-20KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.Johannes Schickel
This should fix annoying erroring out when invalid PAK or APK files are in the CWD (like for example some Android package files).
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-20TSAGE: R2R - Document a fix, remove useless bracesStrangerke
2013-11-20OPENGL: Fix texture re-allocation checkWillem Jan Palenstijn
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
2013-11-20FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-11-20FULLPIPE: Moved sceneDbg to a separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene03 into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene02 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene01 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move sceneIntro to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move message handlers into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-20TSAGE: R2R - Fix missing variable initializationStrangerke
2013-11-20TSAGE: R2R - Fix bug in Scene 1950Strangerke
2013-11-19FULLPIPE: Complete scene02Eugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-19TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, ↵Strangerke
remove some useless braces
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: Do some renaming in scene02Eugene Sandulenko
2013-11-19AVALANCHE: Fix display of speed state.urukgit
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-19TSAGE: Graphic fix for image flags affecting frame centroid locationPaul Gilbert
2013-11-19TSAGE: R2R fix for using ladder at bottom of lift shaftPaul Gilbert
2013-11-18TSAGE: Don't assert in PlayStream::getFileOffset() when no data existsFilippos Karapetis
This function returns 0 when no valid voice data is found, at the place where it's used. This prevents the game asserting during the intro, when no speech file is present, in platforms with limited disk space
2013-11-18FULLPIPE: Started scene02 implementationEugene Sandulenko
2013-11-18AVALANCHE: Repair the timer.urukgit
2013-11-18WINTERMUTE: Add a fake detection entry for Czech Dead City.Einar Johan Trøan Sømåen
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection.
2013-11-18WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select ↵Einar Johan Trøan Sømåen
languages properly. Reversion 1.3 seems to have one language file in it’s main-folder, and a full set in languages/ (not language/ like a few other games), the names of the language-files are also different from what we’ve seen earlier.
2013-11-18TSAGE: R2R - Some renaming in scene 1750Strangerke
2013-11-18TSAGE: R2R - Remove useless function in scene 1750Strangerke
2013-11-17FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-17FULLPIPE: Get rid of ambiguity in MovGraph2 classEugene Sandulenko
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-17TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100Strangerke
2013-11-17OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.Johannes Schickel
2013-11-16TSAGE: Cleanup and correct entrance/exits for R2R balloon launchPaul Gilbert
2013-11-16TSAGE: R2R fix for Quinn moving from output to ARM shipPaul Gilbert
2013-11-16JANITORIAL: Fix engine orderingMatthew Hoops
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more typesEugene Sandulenko
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost thereEugene Sandulenko
2013-11-15TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in ↵Strangerke
scene 1800. This fixes a bug in the original game.
2013-11-15WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).Einar Johan Trøan Sømåen
This is mostly a quick fix to solve the rather common case of wanting to use bold Arial. This will not handle the user adding the actual Arial.ttf file to the folder yet, but atleast it solves the common case of having to fallback to FreeSans.