Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-22 | ZVISION: Some push toggles may contain few hotspot zones | Marisa-Chan | |
2014-10-19 | SCI: Add notes | Willem Jan Palenstijn | |
2014-10-19 | GRAPHICS: Silence an MSVC warning | Filippos Karapetis | |
2014-10-19 | SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723) | Filippos Karapetis | |
The code path that is supposed to enable these never gets called when restoring from the main menu, or from the ScummVM launcher. Since the logic on when and what to enable is quite complex, the easiest thing to do is enable these entries manually after a game is loaded. | |||
2014-10-18 | MADS: Minor clean up of sprite set removal | Paul Gilbert | |
2014-10-19 | GOB: Remove useless memcpy() | Sven Hesse | |
Happened while removing Draw::_vgaSmallPalette in 0f9b1364c. Fixes Coverity issue #1230309. | |||
2014-10-18 | SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics" | Filippos Karapetis | |
This actually affected all Control+key combinations. A regression from 0f90b8eaad0335715d5f6aea6ede32ebbb746e25 | |||
2014-10-18 | MADS: Clear scene sprites and objects when showing a game menu | Filippos Karapetis | |
This shows the game menu, albeit with the wrong palette | |||
2014-10-18 | MADS: Implement the Rex Cancel button in the game options dialog | Filippos Karapetis | |
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels | |||
2014-10-18 | MADS: Reset screen clip bounds before copying over a new screen | Filippos Karapetis | |
This is needed for the in-game menu, where a dialog spawns another one | |||
2014-10-18 | MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs | Paul Gilbert | |
2014-10-18 | MADS: Only show Quotes main menu item after winning the game | Paul Gilbert | |
2014-10-18 | MADS: Hook up Rex game endings to show the correct animation and/or credits | Paul Gilbert | |
2014-10-18 | GUI: Fix for bug 6719 (last line of help missing) | Ben Castricum | |
Since 1.4 the font changed from a 14 to 15 pixel height wich causes one line of help text no longer to be shown. By changing the padding of the buttons the last lines fits again. | |||
2014-10-18 | SCI: Hopefully fix bug #6718 in LSL6 Polish | Filippos Karapetis | |
View flags are mainly used by LB2. The flag in the LSL6 view seems to be garbage, so we ignore it | |||
2014-10-18 | SCI: Separate the rest of the detection-only functions | Filippos Karapetis | |
This should fix bug #6717 - "SCI fallback detection assert failure" | |||
2014-10-18 | SCI: Rename the version of addAppropriateSources() used in detection | Filippos Karapetis | |
2014-10-18 | SCI: Fix some typos, and remove some redundant curly braces | Filippos Karapetis | |
2014-10-17 | TINSEL: Move object creation from constructor to run() | Torbjörn Andersson | |
Moved the creation of _midiMusic, _pcmMusic, _sound and _bmv from the constructor to run(). It was reported on the forum that the MT-32 emulator didn't work for Discworld, and I'm speculating that this is because it was being initialized before the "extra path" had been added to the search path. It's likely that not all of these objects are needed for every version of the game. Fixing that is left as an exercise for someone more familiar with the different game versions than me. | |||
2014-10-16 | MADS: Fix stopping digital audio, music, and palette cycling when animation ends | Paul Gilbert | |
2014-10-16 | TSAGE: R2R - Remove useless includes | Strangerke | |
2014-10-16 | TSAGE: Move Air Duct and Vampire lair mazes in separate source files | Strangerke | |
2014-10-15 | MADS: Save redundant reloads of digital audio when switching animations | Paul Gilbert | |
2014-10-15 | WINTERMUTE: Add a bunch of comments in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename a bunch of variabiles in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Declare and init size in one place in VideoSubtitler | Tobia Tesan | |
2014-10-15 | WINTERMUTE: new char[str.size()+1] in BaseStringTable::expand | Tobia Tesan | |
This makes room for the EOS char. | |||
2014-10-15 | WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitler | Tobia Tesan | |
This necessarily loses const in SubtitleCard's attributes | |||
2014-10-15 | WINTERMUTE: Initialize tokenSomething vars in VideoSubtitler | Tobia Tesan | |
MSVC complains otherwise. | |||
2014-10-15 | WINTERMUTE: Use int32 for _lastSample in VideoSubtitler | Tobia Tesan | |
We are thus making room for the sentinel == -1 | |||
2014-10-15 | WINTERMUTE: s/delete array/delete[] array/ | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in ↵ | Tobia Tesan | |
SubtitleCard | |||
2014-10-15 | WINTERMUTE: Const'fy members of class SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Remove useless constructor from SubtitleCard. | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String) | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayer | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarity | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe) | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename VideoSubtitle to SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitle | Tobia Tesan | |
2014-10-15 | WINTERMUTE: s/uint32 _lastSample/long _lastSample/ | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Turn display() and update() into void functions. | Tobia Tesan | |
No idea why they were bools in the first place. | |||
2014-10-15 | WINTERMUTE: Add clarification comment in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Preserve const when handing chars over to drawText | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Save frames as uint rather than long | Tobia Tesan | |
It's just as good: at 30 FPS, this allows for 2 ^ 32 / 30 / 60 = 2386093 mins, which is, I guess, a reasonable limit. | |||
2014-10-15 | WINTERMUTE: Treat edge case - prevents crash if SRT file is blank. | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Keep a bunch of attrs private in VideoSubtitler | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Use Common::String in place of char *text in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Remove ////-style separators from imported subtitle code | Tobia Tesan | |