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2002-10-22patch #626629: add overlay support to SDL_g+OpenGL backend (still buggy!)Max Horn
svn-id: r5226
2002-10-21fixed stupid bug by me, again (see also 9th of May)Max Horn
svn-id: r5225
2002-10-21oopsMax Horn
svn-id: r5224
2002-10-21don't crash if no voice file is present; also added a FIXMEMax Horn
svn-id: r5223
2002-10-21fixed simon2win midi (I hope), bug #595813Max Horn
svn-id: r5222
2002-10-21cleanup and fixes akos16: types, init. variables at mirror, missing '+' at ↵Paweł Kołodziejski
decode, but still broken :( svn-id: r5221
2002-10-21Fixing the ALSA fix. ;)Jamieson Christian
svn-id: r5220
2002-10-21Pitch bend fix for ALSA driverJamieson Christian
svn-id: r5219
2002-10-21Patch 622642James Brown
svn-id: r5218
2002-10-21Add fixmeJames Brown
svn-id: r5217
2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are ↵Max Horn
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216
2002-10-21fixed a memory leak (one thousand more to go :-)Max Horn
svn-id: r5215
2002-10-21clean up of the Simon MidiPlayer classMax Horn
svn-id: r5214
2002-10-21oops forgot this fileMax Horn
svn-id: r5213
2002-10-21fixed compilation on MacOSMax Horn
svn-id: r5212
2002-10-21add missing bitmask value. akos16 is still quite broken howeverJames Brown
svn-id: r5211
2002-10-21use File::size() method were it makes sense; one small change to simon.cpp ↵Max Horn
based on comment on bug #595813 svn-id: r5210
2002-10-21patch #626226 with some mods of my ownMax Horn
svn-id: r5209
2002-10-21Pitch bend fixes for QTMAJamieson Christian
svn-id: r5208
2002-10-21Patch #607175 correction to fix regression Bug #622606Jamieson Christian
svn-id: r5207
2002-10-21added cliping for actor in akos16Paweł Kołodziejski
svn-id: r5206
2002-10-21Changed IMuse from a proxy into a virtual base classJamieson Christian
svn-id: r5205
2002-10-21badly akos16 implementationPaweł Kołodziejski
svn-id: r5204
2002-10-20maybe a fix for bug #595813, SIMON: fails to initialise midiMax Horn
svn-id: r5203
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-20Patch 625904: CD LoopingJames Brown
svn-id: r5199
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-20Update news someJames Brown
svn-id: r5197
2002-10-20Remove some obsolete fixme'sJames Brown
svn-id: r5196
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely ↵James Brown
correct, someone look at this :) svn-id: r5195
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
svn-id: r5192
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-18Overlay fixed.Marcus Comstedt
svn-id: r5188
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
svn-id: r5185
2002-10-18cosmetic change, change the scumm version for the HE games to those reported ↵Jonathan Gray
by the executables. 6 months difference in build date but still the same minor version svn-id: r5184
2002-10-18update cli arguments listJonathan Gray
svn-id: r5183
2002-10-18add -z option to list gamesJonathan Gray
svn-id: r5182
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
svn-id: r5181
2002-10-18Removed dependency on GameDetector.Marcus Comstedt
svn-id: r5180
2002-10-18Find game names directly from version_settings rather than using the detector.Marcus Comstedt
svn-id: r5179
2002-10-18Avoid including common/engine as to not create name conflicts with Timer.Marcus Comstedt
svn-id: r5178
2002-10-18Overlays implemented. Made the buffering slightly more efficient.Marcus Comstedt
svn-id: r5177