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2016-09-05GUI: Fix indentation to silence GCC 6 warningTorbjörn Andersson
2016-09-05TITANIC: Convert some dynamic_casts back to static_cast as appropriatePaul Gilbert
2016-09-05I18N: Regenerate translations.datLothar Serra Mari
2016-09-05I18N: Update German gui translationLothar Serra Mari
2016-09-05I18N: Update translations templateLothar Serra Mari
2016-09-05GUI: Enable translation for download speed string in cloud featureLothar Serra Mari
2016-09-05I18N: Regenerate translations.datLothar Serra Mari
2016-09-05I18N: Update German Cloud translationLothar Serra Mari
2016-09-05DEVTOOLS: Fix another warningEugene Sandulenko
2016-09-05DEVTOOLS: Fix warningsEugene Sandulenko
2016-09-05DIRECTOR: Make PC types uniformEugene Sandulenko
2016-09-05TESTS: Fix warningEugene Sandulenko
2016-09-05GUI: Fix warningsEugene Sandulenko
2016-09-05WAGE: Fix warningEugene Sandulenko
2016-09-05DIRECTOR: Fix warningsEugene Sandulenko
2016-09-05BUILD: Add libcurl and libsdl to Travis prerequisitiesEugene Sandulenko
2016-09-05TITANIC: Fix compilationFilippos Karapetis
2016-09-05I18N: Improve French translation for cloud featureThierry Crozat
2016-09-05FULLPIPE: Fix crash on startup when pressing ESCEugene Sandulenko
2016-09-04I18N: Initial French translation for cloud storageThierry Crozat
2016-09-04I18N: Update translations templateThierry Crozat
2016-09-04CLOUD: Improve some labelsThierry Crozat
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DOC: Add lab to supported games in READMELothar Serra Mari
2016-09-04DOC: Add myst and gnap as supported in READMELothar Serra Mari
2016-09-04GUI: Replace _s() with _() in storagewizarddialog.cppLothar Serra Mari
This allows the translation of a few more strings in the Cloud settings tab. Thanks to sev- for the fix.
2016-09-04I18N: Regenerate translations.datLothar Serra Mari
2016-09-04I18N: Update German GUI translationLothar Serra Mari
2016-09-04I18N: Update .po files from source codeLothar Serra Mari
2016-09-04I18N: Update POTFILESLothar Serra Mari
Cloud related: * gui/downloaddialog.cpp * gui/remotebrowser.cpp * gui/storagewizarddialog.cpp * backends/cloud/storage.cpp Various: * gui/eitgamedialog.cpp
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04GUI: Initialize the PicButtonWidget class properlyEugene Sandulenko
2016-09-04Merge pull request #822 from csnover/apple-network-browserEugene Sandulenko
CREATE_PROJECT: Fix networking backend file targets in Xcode
2016-09-04MACVENTURE: Set background pattern for exits windowTorbjörn Andersson
In the original, the background is actually a clickable object. I don't know if we want to implement this as a dark gray background pattern, or as a real object. For now, though, it's a useful test case for setBackgroundPattern().