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2005-08-26Allowed IHNM to use the opSpeak opcode. Aborting that code path early meantTorbjörn Andersson
that the instruction wasn't fully read, so the next opcode would be wrong. This is what caused it to crash. To keep the game from hanging, I also allowed the engine to call the _actors->direct() function for IHNM. This allows AM's intro speech to be played in its entirety. Since this includes the "hate" speech, I've removed that part from the hard-coded intro. To get the right music playing, I've enabled the sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the scene changes, the wrong music plays again. However, this is scene music, i.e. not scripted. It doesn't play the background sound. Looks like _fxTable[] isn't generated for IHNM. More noticeably, until the scene changes it doesn't show any graphics apart from the subtitles, which are drawn in the wrong colour and (I believe) the wrong font. svn-id: r18712
2005-08-25Added keyboard repeating.Torbjörn Andersson
svn-id: r18711
2005-08-24The dialog windows now react to "Enter" and "Escape" in what I hope is aTorbjörn Andersson
sensible way. This is an extension of feature request #1265893. svn-id: r18710
2005-08-22Applied my patch #1263153 to work around bug #1243280. It's not an idealTorbjörn Andersson
solution, but should be good enough for 0.8.0 at least. svn-id: r18709
2005-08-22Fixed two cases where a bad pointer would be freed, causing ScummVM toTorbjörn Andersson
crash on my Debian box. svn-id: r18708
2005-08-19typoGregory Montoir
svn-id: r18707
2005-08-19constnessGregory Montoir
svn-id: r18706
2005-08-19correction in setTextColor()Gregory Montoir
svn-id: r18705
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704
2005-08-19Detect when plugins directory is missingMax Horn
svn-id: r18703
2005-08-18I forgot there were path buttons in this file. They, too, need to be widerTorbjörn Andersson
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702
2005-08-17Made the path buttons extra wide so that the text is not truncated in theTorbjörn Andersson
smaller version of the GUI. svn-id: r18701
2005-08-17fix copy/paste-oJoost Peters
svn-id: r18700
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
names to text Ids. svn-id: r18699
2005-08-16fix 1258781 & 1253993 bugsAndrew Kurushin
(difficulties of leaving scenes) svn-id: r18698
2005-08-16fix typoJoost Peters
svn-id: r18697
2005-08-16Added: PSP backendJoost Peters
svn-id: r18696
2005-08-16o Fix crashes on puzzle with floppy (speechless) versionsEugene Sandulenko
o Now hints get correct voices. svn-id: r18695
2005-08-15Fix prince room sound inconsistencies mentioned in bugreport #1258501Eugene Sandulenko
svn-id: r18694
2005-08-15Fixed warning.Torbjörn Andersson
svn-id: r18693
2005-08-15Added note about fixing the off-by-one bug in BS2 sound, because people mayTorbjörn Andersson
want to re-compress their sound files. svn-id: r18692
2005-08-15Fixed long-standing bug with sound decompression that would cause a slightTorbjörn Andersson
pop at the end of some sounds because it was trying to decode one sample too many. svn-id: r18691
2005-08-15Switch to debug, since an actor name isn't always set.Travis Howell
ie actor 14 in The Dig svn-id: r18690
2005-08-15Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"Eugene Sandulenko
svn-id: r18689
2005-08-15Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"Eugene Sandulenko
svn-id: r18688
2005-08-14If I understand cyx correctly, this is the proper fix for bug #1253171,Torbjörn Andersson
even though I thought it looked a bit hackish when I proposed it. svn-id: r18687
2005-08-14Remove an obsolete TODO; use stronger wording to tell people they should ↵Max Horn
*ask* us before implementing something (native speakers, feel free to correct my english :-) svn-id: r18686
2005-08-14Run the detectors on one directory at a time, rather than one file at a time.Marcus Comstedt
svn-id: r18685
2005-08-14Force a single PHDR.Marcus Comstedt
svn-id: r18684
2005-08-14Fixed new plugin search code to work with Dreamcast:Marcus Comstedt
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in uppercase (as filenames in ISO9660 are required to be uppercase). * There is an assert somewhere which prevents the use of "" as a directory. Use "/" instead... svn-id: r18683
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-14Remove leftover.Travis Howell
svn-id: r18680
2005-08-14Add a few more HE games.Travis Howell
svn-id: r18679
2005-08-14Fix regression in fbpackTravis Howell
svn-id: r18678
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
svn-id: r18677
2005-08-13Make IHNM demo go little further (still crashes at initialization). AddEugene Sandulenko
spanish version of IHNM. svn-id: r18676
2005-08-13fix bug #1254000 ITE: Actors duplicated at chasm sceneAndrew Kurushin
svn-id: r18675
2005-08-13Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". ThoughEugene Sandulenko
There is a big problem in sound code. It is written with only one SFX and only one Voice playing at the same time in mind which is not the case. This should be rewritten so there are more than 2 sound handles. svn-id: r18674
2005-08-13Fixe bug #1257869 "ITE: Crash when viewing the map"Eugene Sandulenko
svn-id: r18673
2005-08-12Fix bug #1257530 "ITE: Mouse pointer visible during cutscenes"Eugene Sandulenko
svn-id: r18672
2005-08-12Fix bug #1257459 "ITE: Game crashes at airport"Eugene Sandulenko
svn-id: r18671
2005-08-12updated PalmOS source files for the 'u circonflex' thing I committed yesterdayGregory Montoir
svn-id: r18670
2005-08-12Fix bug #1257309 "ITE: Invalid read during startup"Eugene Sandulenko
svn-id: r18669
2005-08-11Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"Eugene Sandulenko
svn-id: r18668
2005-08-11Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"Eugene Sandulenko
svn-id: r18667
2005-08-11Clarify message about unknown MD5 and don't make false alarms.Eugene Sandulenko
svn-id: r18666
2005-08-11Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate"Eugene Sandulenko
svn-id: r18665
2005-08-11rename some actor struct fieldsGregory Montoir
svn-id: r18664
2005-08-11get rid of game_thread_procGregory Montoir
svn-id: r18663