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2004-01-06increased debug levelPaweł Kołodziejski
svn-id: r12190
2004-01-06updatePaweł Kołodziejski
svn-id: r12189
2004-01-06update this tooPaweł Kołodziejski
svn-id: r12188
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06fixed warningPaweł Kołodziejski
svn-id: r12186
2004-01-06- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12185
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
engine can be properly deleted first. Apart from being the nice thing to do, this should make it easier to Valgrind for memory leaks. svn-id: r12184
2004-01-06Restrict to scumm7, caused invalid opcode errors when skipping cutscenes in ↵Travis Howell
comi sometimes and comi demo always. svn-id: r12183
2004-01-06moved animation stuff to Graphics classGregory Montoir
svn-id: r12182
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
some other cleanups. (This was a regression caused by the less stupid screen updates implemented recently.) svn-id: r12180
2004-01-06Fix subtitles glitch when subtitles are shown during room scroll in pass.Travis Howell
svn-id: r12179
2004-01-06updated MD5 tableMax Horn
svn-id: r12178
2004-01-06add missing comma to ensure all directories are checkedJonathan Gray
svn-id: r12177
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-06fixed cd changing codeRobert Göffringmann
svn-id: r12174
2004-01-06get rid of VirtScreen::scrollableMax Horn
svn-id: r12173
2004-01-06just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm ↵Max Horn
for games not using that virt screen, but fixes the Indy part of the PASS demo svn-id: r12172
2004-01-06This one (_blitAlso) is very odd, I can't quite figure out where it is ↵Max Horn
needed. Please report any regressions to me svn-id: r12171
2004-01-06typoMax Horn
svn-id: r12170
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵Max Horn
comments to VirtScreen; cleanup svn-id: r12168
2004-01-06no need to save information which we can (and do) recomputeMax Horn
svn-id: r12167
2004-01-06Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵Max Horn
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166
2004-01-06simplified room switching code a bitGregory Montoir
svn-id: r12165
2004-01-06Add checkTravis Howell
svn-id: r12164
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
svn-id: r12162
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
difference, as they contain only 32-bit integers, but I also believe it does no harm. svn-id: r12159
2004-01-05Had checks wrong way around, seems to work now.Travis Howell
svn-id: r12158
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
svn-id: r12157
2004-01-05add a few thingsJonathan Gray
svn-id: r12156
2004-01-05At last - credits!David Eriksson
svn-id: r12155
2004-01-05Changed some memmove()s to memcpy(), since the memory areas were notTorbjörn Andersson
overlapping. Enabled some sanity-checking code. Fixed clearWalkGridList() so that it clears the entire walk grid list. That was a really stupid bug of mine, and I hope it had at least some bearing on the rare (for me, at least) walk problems I've seen. svn-id: r12154
2004-01-05Tiny cleanup.Torbjörn Andersson
svn-id: r12153
2004-01-05Fixed some debugging messages so they refer to the correct function.Torbjörn Andersson
svn-id: r12152
2004-01-05Slowed down the credits slightly. With the recent optimizations, the musicTorbjörn Andersson
lasted longer than the text. Now the text lasts longer than the music. svn-id: r12151
2004-01-05Add partial support for ignoreTurns, fixes some glitches in putt putt games.Travis Howell
svn-id: r12150
2004-01-05'proper' fix for V1 MM problem; added a FIXMEMax Horn
svn-id: r12149
2004-01-05fix bug #870433 (DIG: Scrolling regression with the lander game)Max Horn
svn-id: r12148
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
- minor code cleanup in Graphics/Display svn-id: r12147
2004-01-04fixed screen updatingRobert Göffringmann
svn-id: r12146
2004-01-04fixed cd changing codeRobert Göffringmann
svn-id: r12145
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
svn-id: r12144
2004-01-04Add commentTravis Howell
svn-id: r12143
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
renders the entire screen every frame, but it tries to update (i.e. copy to the backend) only the parts of the screen that actually changed. At least approximately so. svn-id: r12142
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
svn-id: r12141