Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-18 | Move g_timer destruction to proper place | Max Horn | |
svn-id: r14262 | |||
2004-07-18 | Adapted Fingolfin's BS1 code for better error messages when save/restore | Torbjörn Andersson | |
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260 | |||
2004-07-18 | Let displayMessage() restore the mouse pointer to the standard BS1 arrow | Torbjörn Andersson | |
once it's done. svn-id: r14258 | |||
2004-07-18 | Simplified fopenNoCase (and reduced the code redundancy) | Max Horn | |
svn-id: r14252 | |||
2004-07-18 | Tiny cleanup ;-) | Max Horn | |
svn-id: r14251 | |||
2004-07-18 | Use the same John and Steve credits as in 0.6.1 | Torbjörn Andersson | |
svn-id: r14250 | |||
2004-07-18 | Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵ | Nicolas Bacca | |
event-based timers may be interested in it, too svn-id: r14248 | |||
2004-07-18 | update from wjp | Jonathan Gray | |
svn-id: r14246 | |||
2004-07-18 | FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.) | Travis Howell | |
svn-id: r14243 | |||
2004-07-18 | Remove out dated comment. | Travis Howell | |
svn-id: r14242 | |||
2004-07-18 | Revert small part of scumm/saveload.cpp revision 1.129. | Travis Howell | |
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240 | |||
2004-07-18 | Only change actor.frame if actor's frame is actually updated. | Travis Howell | |
svn-id: r14238 | |||
2004-07-17 | Allowing both music streams to share the same rate converter only worked | Torbjörn Andersson | |
by accident, and could cause bad noises during music cross-fades. This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz, which is the most likely output sample rate for ScummVM, so the converter didn't actually have to do anything. Now, however, the output sample rate could be anything. I've given the music streams one converter each. In BS1, which uses similar music code, it was already necessary to do this since some of its music is sampled at 11025 Hz. svn-id: r14237 | |||
2004-07-17 | Minor cleanup | Travis Howell | |
svn-id: r14236 | |||
2004-07-17 | Don't remap arrow keys in later games. | Travis Howell | |
Allow arrows keys to work in lander game of Dig again. svn-id: r14232 | |||
2004-07-17 | Alter check, since later games set VAR elsewhere. | Travis Howell | |
svn-id: r14230 | |||
2004-07-17 | Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250) | Travis Howell | |
svn-id: r14229 | |||
2004-07-16 | With Kirben's latest changes, Wally's hook does not mysteriously reappear | Torbjörn Andersson | |
on the ground, and his head stays firmly attached to his shoulders. svn-id: r14228 | |||
2004-07-16 | Set new VARS for older save games. | Travis Howell | |
svn-id: r14227 | |||
2004-07-16 | Added missing part of my previous commit of patch #957544. | Torbjörn Andersson | |
svn-id: r14226 | |||
2004-07-16 | Applied patch #957544 to make output sample rate configurable at runtime. | Torbjörn Andersson | |
svn-id: r14225 | |||
2004-07-16 | Remove old hack and comment | Travis Howell | |
svn-id: r14224 | |||
2004-07-16 | Only show gfx mode change messages in the OSD if the change was initiated by ↵ | Max Horn | |
the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling) svn-id: r14223 | |||
2004-07-16 | Open the control panel on both F5 and ESC, like the original did. | Torbjörn Andersson | |
svn-id: r14222 | |||
2004-07-16 | Fix bugs: | Travis Howell | |
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221 | |||
2004-07-15 | Use VAR_DEFAULT_TALK_DELAY | Travis Howell | |
svn-id: r14220 | |||
2004-07-15 | Added .desktop file; updated RPM .spec (thanks to wjp) | Max Horn | |
svn-id: r14219 | |||
2004-07-15 | Actually use actor talkScript when required. | Travis Howell | |
svn-id: r14217 | |||
2004-07-15 | Case only used in HE 6.0 games after all. | Travis Howell | |
svn-id: r14216 | |||
2004-07-15 | Fix music volume regression in HE games. | Travis Howell | |
svn-id: r14215 | |||
2004-07-14 | Update comment | Travis Howell | |
svn-id: r14213 | |||
2004-07-14 | HE 7.0 games set fade effects to 1 but don't actually use any fade effects. | Travis Howell | |
svn-id: r14212 | |||
2004-07-14 | Remove old FT hacks, no longer needed. | Travis Howell | |
svn-id: r14211 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14210 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14208 | |||
2004-07-14 | Fix speech in HE games. | Travis Howell | |
svn-id: r14207 | |||
2004-07-14 | Update He issues | Travis Howell | |
svn-id: r14206 | |||
2004-07-13 | Plug memory leak | Eugene Sandulenko | |
svn-id: r14205 | |||
2004-07-13 | Update HE issues. | Travis Howell | |
svn-id: r14204 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-13 | Add correct sample rate for DOS HE 6.0 games. | Travis Howell | |
svn-id: r14201 | |||
2004-07-13 | Stop music when requested in HE games. | Travis Howell | |
Fix sfx status for HE games. svn-id: r14200 | |||
2004-07-13 | Fix music in 3DO versions of HE games. | Travis Howell | |
svn-id: r14199 | |||
2004-07-13 | Fix memory leak | Travis Howell | |
svn-id: r14198 | |||
2004-07-12 | Correction | Travis Howell | |
svn-id: r14197 | |||
2004-07-12 | Too Many HE versions. | Travis Howell | |
svn-id: r14196 | |||
2004-07-12 | Add HE 7.1 games music support, untested. | Travis Howell | |
svn-id: r14195 | |||
2004-07-12 | Should be right this time. | Travis Howell | |
svn-id: r14194 |