Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-31 | When a fading music channel is freed to make room for new music, or when a | Torbjörn Andersson | |
music channel has faded out, destroy the channel immediately. Don't wait for the mixer to finish it off. This seems to fix a problem where the mixer would eventually run out of slots if you left the Quit dialog showing for too long. Unfortunately I don't know if it fixes the "out of slots" errors I encountered once during normal play. Oh well, time will tell... svn-id: r9942 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-31 | No longer assume that all sound effects are 22 kHz. Some are 11 kHz. | Torbjörn Andersson | |
svn-id: r9939 | |||
2003-08-31 | Cleaned up StreamCompMusic(), including some untested endian-fixes. | Torbjörn Andersson | |
This should also fix the bug where music sometimes didn't start playing. svn-id: r9938 | |||
2003-08-31 | support having speech clusters named speech1.clu and speech2.clu cd.bin is ↵ | Jonathan Gray | |
needed if you want to use this scheme svn-id: r9937 | |||
2003-08-31 | Update indy3 | Travis Howell | |
If there are any graphical glitches left, please add a bug report. svn-id: r9936 | |||
2003-08-31 | Add note about roland update for loom/mi1 [ega] | Travis Howell | |
svn-id: r9935 | |||
2003-08-31 | fix compilation | Jonathan Gray | |
svn-id: r9934 | |||
2003-08-30 | BS2 crashed because it passed a buffer of uneven length to the mixer. This | Torbjörn Andersson | |
is the only place I can think of where this could have happened, so I've added a paranoid check to ensure the buffer length is even. Let's see how that works out... svn-id: r9933 | |||
2003-08-30 | Set a default music volume so that we can actually hear it. :-) | Torbjörn Andersson | |
svn-id: r9932 | |||
2003-08-30 | fixed not cleared sound handle for music | Paweł Kołodziejski | |
svn-id: r9931 | |||
2003-08-30 | Made PlayingSoundHandle unsigned again, since the mixer change was | Torbjörn Andersson | |
reverted. svn-id: r9930 | |||
2003-08-30 | Reverted previous change since the mixer change was reverted. | Torbjörn Andersson | |
svn-id: r9929 | |||
2003-08-30 | ah | Paweł Kołodziejski | |
svn-id: r9928 | |||
2003-08-30 | revert id handle stuff | Paweł Kołodziejski | |
svn-id: r9927 | |||
2003-08-30 | Fixed Simon 2 intro regression (and possibly others as well) caused by | Torbjörn Andersson | |
recent mixer change. svn-id: r9926 | |||
2003-08-30 | If -1 is going to be a valid value for a PlayingSoundHandle, the data type | Torbjörn Andersson | |
had better be signed... svn-id: r9925 | |||
2003-08-30 | added func isChannelActive for mixer, and fixed handling numbers of channel 0 | Paweł Kołodziejski | |
svn-id: r9924 | |||
2003-08-30 | added sfx support, increased speech support, and music code(streaming works ↵ | Paweł Kołodziejski | |
fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music svn-id: r9923 | |||
2003-08-30 | Very basic sfx support for Amiga version of maniac/zak | Travis Howell | |
svn-id: r9922 | |||
2003-08-30 | properly close down when playing demo | Jonathan Gray | |
svn-id: r9921 | |||
2003-08-30 | Fixed sprite clipping issues, I hope. | Torbjörn Andersson | |
svn-id: r9920 | |||
2003-08-30 | Alter last commit, since looping would never be stopped on Mac version. | Travis Howell | |
svn-id: r9919 | |||
2003-08-30 | *** empty log message *** | Travis Howell | |
svn-id: r9918 | |||
2003-08-30 | indy3ega [mac] use same sound effects format as indy3ega [amiga] | Travis Howell | |
svn-id: r9917 | |||
2003-08-30 | Update comment | Travis Howell | |
svn-id: r9916 | |||
2003-08-30 | Feature Request [778833] '-F' not documented | Jamieson Christian | |
Added -F and --fullscreen to the ScummVM --help output. These were added to the README already as part of the fix for Bug [779013]. svn-id: r9915 | |||
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian | |
svn-id: r9914 | |||
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell | |
svn-id: r9913 | |||
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell | |
svn-id: r9912 | |||
2003-08-29 | Adjust music timer | Travis Howell | |
svn-id: r9911 | |||
2003-08-29 | Memory leak | Chris Apers | |
svn-id: r9910 | |||
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom ↵ | Jonathan Gray | |
cursor from it, fixes bug #796971 svn-id: r9909 | |||
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell | |
svn-id: r9908 | |||
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during ↵ | Travis Howell | |
cutscene. svn-id: r9907 | |||
2003-08-29 | Disabled debug output. (I really need to get the debug message level to | Torbjörn Andersson | |
work for BS2! :-) svn-id: r9906 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson | |
already reached its scroll target. This keeps BS2 from using all available CPU time all of the time. It may still be that we need a mechanism for throttling the frame rate when the scene is moving towards a scroll target, but my computer isn't really fast enough to test that. Two other bugs fixed in the process: * I think the last frame of the render cycle was rendered, but not displayed. If so, that should be fixed now. * I discovered that there are cases where we do need to clear the screen (e.g. at the "Meanwhile..." message when George has found out about the Glease Gallery), so I've re-enabled the function and disabled it in the render cycle. svn-id: r9904 | |||
2003-08-29 | Cleanup. | Torbjörn Andersson | |
svn-id: r9903 | |||
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell | |
svn-id: r9902 | |||
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian | |
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901 | |||
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian | |
Savegame version now at 21. svn-id: r9900 | |||
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian | |
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899 | |||
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray | |
svn-id: r9898 | |||
2003-08-29 | make the 2nd gen windows based humongous games that have things like a ↵ | Jonathan Gray | |
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897 | |||
2003-08-28 | fix killLastWord | Oliver Kiehl | |
svn-id: r9896 | |||
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn | |
svn-id: r9895 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 | |||
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray | |
svn-id: r9893 |