Age | Commit message (Expand) | Author |
2002-10-21 | patch #626226 with some mods of my own | Max Horn |
2002-10-21 | Pitch bend fixes for QTMA | Jamieson Christian |
2002-10-21 | Patch #607175 correction to fix regression Bug #622606 | Jamieson Christian |
2002-10-21 | added cliping for actor in akos16 | Paweł Kołodziejski |
2002-10-21 | Changed IMuse from a proxy into a virtual base class | Jamieson Christian |
2002-10-21 | badly akos16 implementation | Paweł Kołodziejski |
2002-10-20 | maybe a fix for bug #595813, SIMON: fails to initialise midi | Max Horn |
2002-10-20 | Fix an infinite talking loop in The Dig. Again. :) | James Brown |
2002-10-20 | Prevent The Dig from overlapping talk sounds | James Brown |
2002-10-20 | Patch 625079: Loom Audio Sync Hack | James Brown |
2002-10-20 | Patch 625904: CD Looping | James Brown |
2002-10-20 | Patch 625905: Masking regression fix | James Brown |
2002-10-20 | Update news some | James Brown |
2002-10-20 | Remove some obsolete fixme's | James Brown |
2002-10-20 | Totally random fix for Dig memory corruption. Probably not even remotely corr... | James Brown |
2002-10-20 | Hmm, need to talkchannel that bundleSound play, because we still don't parse ... | James Brown |
2002-10-20 | Fix some missing sounds in The Dig | James Brown |
2002-10-20 | transformed some code - is this if really needed?! if yes, for what? | Max Horn |
2002-10-20 | cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was a... | Max Horn |
2002-10-19 | patch #625603 film noir mode bugfix | Jonathan Gray |
2002-10-19 | reworked the way the save/load dialog works. yup, still not perfect, but we'r... | Max Horn |
2002-10-18 | Overlay fixed. | Marcus Comstedt |
2002-10-18 | remove debug messages - oops. | James Brown |
2002-10-18 | Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig. | James Brown |
2002-10-18 | a few small changes to make the full throttle demo work | Jonathan Gray |
2002-10-18 | cosmetic change, change the scumm version for the HE games to those reported ... | Jonathan Gray |
2002-10-18 | update cli arguments list | Jonathan Gray |
2002-10-18 | add -z option to list games | Jonathan Gray |
2002-10-18 | Close in on the o6_wait:actDrawn problem | James Brown |
2002-10-18 | Removed dependency on GameDetector. | Marcus Comstedt |
2002-10-18 | Find game names directly from version_settings rather than using the detector. | Marcus Comstedt |
2002-10-18 | Avoid including common/engine as to not create name conflicts with Timer. | Marcus Comstedt |
2002-10-18 | Overlays implemented. Made the buffering slightly more efficient. | Marcus Comstedt |
2002-10-18 | Oddly enough, setting the sound hardware to 44100 gives correct sound, even t... | Marcus Comstedt |
2002-10-18 | Dreamcast port now wraps main() to avoid special kluges in the common main. | Marcus Comstedt |
2002-10-18 | Time stuff moved to its own file. Program invocation strategy reworked. | Marcus Comstedt |
2002-10-18 | Put time related stuff in its own file to avoid name clashes for Timer. | Marcus Comstedt |
2002-10-17 | added some TODO comments so that people know a bit better what is planned her... | Max Horn |
2002-10-17 | Patch 624477: Fix for bug 609716 | James Brown |
2002-10-16 | added Torbjoern and Jamieson to credits | Max Horn |
2002-10-16 | patch #620627: mouse wheel support for NewGui | Max Horn |
2002-10-16 | dialogs now can be run 'modal' | Max Horn |
2002-10-16 | Implement akos codec 1, shadow mode 3 | James Brown |
2002-10-16 | Remove description() as aquadrans talkdelay change makes it totally | James Brown |
2002-10-16 | Hack out 'Wait for actor drawn' for The Dig. See IRC logs for more | James Brown |
2002-10-16 | Add comment for unknownCD() stub | James Brown |
2002-10-16 | Full Throttle: Add stub for opcode CD (something to do with drawing blast obj... | James Brown |
2002-10-16 | Make it possible to disable digitalimuse by just commenting out it's | James Brown |
2002-10-16 | fixes to imuse | Paweł Kołodziejski |
2002-10-16 | Use correct LocalScript range for check | James Brown |