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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-08-11
Fix scene description structure data types and rename it.
Eugene Sandulenko
2004-08-11
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
Eugene Sandulenko
2004-08-11
A few corrections
Travis Howell
2004-08-11
Add part of suggested cleanup to remove extra variable.
Travis Howell
2004-08-11
Move CF_ commands to class and call them from wrappers. This will let us
Eugene Sandulenko
2004-08-11
Correct ESC key behaviour.
Eugene Sandulenko
2004-08-10
Close some SAGA items. (Note: reinherit never ran fairy scene)
Eugene Sandulenko
2004-08-10
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
Max Horn
2004-08-10
Correct scene transitions. Now intro seems to be complete.
Eugene Sandulenko
2004-08-10
Perform proper clipping (this fixes some graphic regressions in The Dig)
Max Horn
2004-08-10
Update man page date, too
Max Horn
2004-08-10
oops
Eugene Sandulenko
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
sync man page
Jonathan Gray
2004-08-10
This TODO is DONE
Max Horn
2004-08-10
Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)
Max Horn
2004-08-10
Moved PALANIM_* to a class.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-10
Document that "windows" is a valid platform setting.
Torbjörn Andersson
2004-08-10
Relaxed the assertion for the 3x scaler a bit. Since it uses pointers to
Torbjörn Andersson
2004-08-10
Correct verb order
Travis Howell
2004-08-10
Few updates / rewordings
James Brown
2004-08-10
Update SCUMM issues
Travis Howell
2004-08-10
Limit to old saved game only.
Travis Howell
2004-08-10
Remove old unused and unneeded function.
Travis Howell
2004-08-10
Should be 8 pixels for V1 games.
Travis Howell
2004-08-10
Fix a few remaining graphic gliches in V1 games
Travis Howell
2004-08-09
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
Max Horn
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-08-09
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
Travis Howell
2004-08-08
Fixed variable access in the debugger
Max Horn
2004-08-08
Remove these warnings -- no reports came in all the time anyway, and things s...
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Initialise variables to stop the ITE intro from crashing.
Torbjörn Andersson
2004-08-08
Slightly optimiized Normal2x
Max Horn
2004-08-08
Updated TODO list
Max Horn
2004-08-08
Remove orphaned TODO
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-08-08
Removing annoying debug messages
Max Horn
2004-08-08
No longer required
Travis Howell
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
fix compilation
Jonathan Gray
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
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