Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-17 | SHERLOCK: Speed up other cutscenes to better match the original | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Remove need for new font style for Runic font | Paul Gilbert | |
2018-12-18 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2018-12-17 | GLK: FROTZ: Use the Noto runic font for runes | Torbjörn Andersson | |
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.) | |||
2018-12-17 | GLK: FROTZ: Map runic characters to Unicode | Torbjörn Andersson | |
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this. | |||
2018-12-18 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2018-12-17 | COMMON: Rename enum variable for native browser feature | Thierry Crozat | |
There was a typo in the name (missing 'r' in browser). | |||
2018-12-17 | I18N: Update translations templates | Thierry Crozat | |
2018-12-17 | GUI: Add missing space in tooltip string | Thierry Crozat | |
2018-12-17 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 97.2% (1030 of 1059 strings) | |||
2018-12-17 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 95.2% (1009 of 1059 strings) | |||
2018-12-17 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2018-12-17 | BLADERUNNER: Rect -> RectFloat | Eugene Sandulenko | |
2018-12-17 | SCI32: Simplify GK1 ego speed script patch (#1450) | sluicebox | |
2018-12-17 | I18N: Update translations templates | Thierry Crozat | |
2018-12-17 | WIN32: Always include windows.h before util.h | SupSuper | |
This avoids Windows trying to stomp our definition of ARRAYSIZE | |||
2018-12-17 | WIN32: Fix libcurl redefining ARRAYSIZE | SupSuper | |
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers | |||
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-17 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-12-16 | SCI32: Fix QFG4 iron safe room doors (#1443) | Vhati | |
Fixes mixed up oiled flags and east door sending hero west, bug #10829 | |||
2018-12-16 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 99.7% (1056 of 1059 strings) | |||
2018-12-16 | WIN32: Fix build after the addition of SHGetFolderPath() | Filippos Karapetis | |
2018-12-16 | I18N: Update translations templates | Thierry Crozat | |
2018-12-16 | GUI: Add option to enable/disable using the system file browser | Thierry Crozat | |
2018-12-16 | BACKENDS: Add kFeatureNativeFileBowserDialog | Thierry Crozat | |
2018-12-16 | JANITORIAL: Fix typo in comment | Thierry Crozat | |
2018-12-16 | SCI32: Fix QFG4 town gate after a staff dream (#1441) | Vhati | |
Fixes hero getting stuck due to inactive nightfall detection, bug #10830 | |||
2018-12-16 | WIN32: Use SHGetFolderPath to get the location of the Application Data ↵ | Cameron Cawley | |
folder (#1449) | |||
2018-12-16 | I18N: Update translations templates | Thierry Crozat | |
2018-12-16 | GUI: Store title String instead of unsafe pointer | SupSuper | |
2018-12-16 | I18N: Update POTFILES | SupSuper | |
Add new DialogManager files | |||
2018-12-16 | WIN32: Respect browser_lastpath setting | SupSuper | |
2018-12-16 | WIN32: Fix dialog compilation under MinGW | SupSuper | |
2018-12-16 | GUI: Allow user to opt between GUI browser and native browser | SupSuper | |
2018-12-16 | WIN32: Fix incorrect Windows version check | SupSuper | |
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it". | |||
2018-12-16 | WIN32: Add DialogManager with system file browser support | SupSuper | |
2018-12-16 | WIN32: Move utility functions to a common wrapper | SupSuper | |
2018-12-16 | OSX: Integrate system file browser into DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Hook GUI browser to DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Move OSX file browser into backend | SupSuper | |
2018-12-16 | BACKENDS: Add base support for system dialogs | SupSuper | |
2018-12-15 | SHERLOCK: Fix computer aim in Serrated Scalpel's darts game | Torbjörn Andersson | |
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough? | |||
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-15 | I18N: Update translations templates | Thierry Crozat | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-14 | SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444) | sluicebox | |
Fixes a script bug in the original |