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2004-02-05Updated project fileChris Apers
svn-id: r12742
2004-02-05More wide display support, 5way navigator support, prepare zodiac, arm and ↵Chris Apers
sound support, and many more stuffs... svn-id: r12741
2004-02-05formMainChris Apers
svn-id: r12740
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
svn-id: r12739
2004-02-05Updated with lastest changesChris Apers
svn-id: r12738
2004-02-05Added direct ScummVM launcher modeChris Apers
svn-id: r12737
2004-02-05Prepare ARM supportChris Apers
svn-id: r12736
2004-02-05Prepare Zodiac wide display supportChris Apers
svn-id: r12735
2004-02-05Prepare Zodiac MIDI supportChris Apers
svn-id: r12734
2004-02-05Fixed memory card importChris Apers
svn-id: r12733
2004-02-05Fixed Hi-res detection, Added OPTIONS_x macros, More screen detection featuresChris Apers
svn-id: r12732
2004-02-05Prepare ARM supportChris Apers
svn-id: r12731
2004-02-05Updated resource files (prepare zodiac support)Chris Apers
svn-id: r12730
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-02-05Forgot to remove thoseNicolas Bacca
svn-id: r12728
2004-02-05Just in case somebody is shocked ...Nicolas Bacca
svn-id: r12727
2004-02-05Remove EVC 3 project, merged with EVC 4Nicolas Bacca
svn-id: r12726
2004-02-05Merge EVC 3 and EVC 4 project filesNicolas Bacca
svn-id: r12725
2004-02-05Enable and adjust for FT.Travis Howell
svn-id: r12724
2004-02-05Update arguments, could these be enabled now ?Travis Howell
svn-id: r12723
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-04No longer required.Travis Howell
svn-id: r12721
2004-02-03Fix compile.Travis Howell
svn-id: r12720
2004-02-03Act more gracefully when failing to load a (VOC) sound (should help bug #889442)Max Horn
svn-id: r12719
2004-02-03Patch #889552: Possible fix for bug #884171Max Horn
svn-id: r12718
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-02-02Added issue about always using RandomSource for random numbers.Torbjörn Andersson
svn-id: r12716
2004-02-02Fixed initialization order warning.Torbjörn Andersson
svn-id: r12715
2004-02-02Remove md5 checksum, too many conflicting checksums.Travis Howell
svn-id: r12714
2004-02-02UpdateTravis Howell
svn-id: r12713
2004-02-02Add a few more HE target for future reference (Commented out)Travis Howell
svn-id: r12712
2004-02-01help poor VC7Max Horn
svn-id: r12711
2004-02-01Fix for bug #880418 (COMI: Subtitle problems)Max Horn
svn-id: r12710
2004-02-01No need to explicitly include posix-fs.o.Marcus Comstedt
svn-id: r12709
2004-02-01Include . in MODULE_DIRS to get dependencies for this dir.Marcus Comstedt
svn-id: r12708
2004-02-01Depfiles are not generated in $(srcdir), so don't include them from there...Marcus Comstedt
svn-id: r12707
2004-02-01This doesn't seem to be needed anymore either...Marcus Comstedt
svn-id: r12706
2004-02-01The cleanup goes on...Marcus Comstedt
svn-id: r12705
2004-02-01Added missing definition of RM_REC.Marcus Comstedt
svn-id: r12704
2004-02-01More old cruft removed.Marcus Comstedt
svn-id: r12703
2004-02-01Ignore sword1 build dir.Marcus Comstedt
svn-id: r12702
2004-02-01init _joe.walk (valgrind warning)Joost Peters
svn-id: r12701
2004-02-01another valgrind fixJoost Peters
svn-id: r12700
2004-02-01forgot to commit configureMax Horn
svn-id: r12699
2004-02-01Match new[] with delete[]Joost Peters
svn-id: r12698
2004-02-01fix valgrind warning. (pressing ESC like mad at startup could cause it to ↵Joost Peters
check against uninitialised value) svn-id: r12697
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-02-01native directory browser on Mac OS XMax Horn
svn-id: r12694
2004-02-01cleanupMax Horn
svn-id: r12693