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2004-03-07Add all HE game issuesTravis Howell
svn-id: r13210
2004-03-07UpdateTravis Howell
svn-id: r13209
2004-03-07obsolete TODOMax Horn
svn-id: r13208
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-04remove Makefile.noconf there isn't any known reason for people to use it nowJonathan Gray
svn-id: r13193
2004-02-27obsolete TODOsMax Horn
svn-id: r13068
2004-02-26few correctionsPaweł Kołodziejski
svn-id: r13060
2004-02-25another TODOMax Horn
svn-id: r13057
2004-02-25small TODOMax Horn
svn-id: r13056
2004-02-25added some todosPaweł Kołodziejski
svn-id: r13055
2004-02-24update some HE bitsJonathan Gray
svn-id: r13019
2004-02-21code duplication is bad, maybe we can 'share' the mpeg2 code between bs1 & bs2 ?Max Horn
svn-id: r12973
2004-02-21Todo updatesJames Brown
svn-id: r12970
2004-02-21Add TODO about descumm and o6_startObjectQuickEugene Sandulenko
svn-id: r12952
2004-02-17save talkVolumeMax Horn
svn-id: r12919
2004-02-16some thoughts on screenshots on the web siteMax Horn
svn-id: r12917
2004-02-15BS2 cutscene lead-outs have been fixed.Torbjörn Andersson
svn-id: r12909
2004-02-15updated TODOMax Horn
svn-id: r12904
2004-02-15add note about install targetJonathan Gray
svn-id: r12894
2004-02-14updated TODOMax Horn
svn-id: r12869
2004-02-14update todo a bitJonathan Gray
svn-id: r12866
2004-02-13add talkVolume to savegamePaweł Kołodziejski
svn-id: r12842
2004-02-10Use RandomSource instead of rand() in INSANEEugene Sandulenko
svn-id: r12802
2004-02-09update TODO listMax Horn
svn-id: r12779
2004-02-07new auto-dirty-rect checksum algorithm (not so well tested but uses the ↵Max Horn
standard adler32 checksum algorithm) svn-id: r12760
2004-02-02Added issue about always using RandomSource for random numbers.Torbjörn Andersson
svn-id: r12716
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-31Add TODO about naming of _saveLoadCompatibleJames Brown
svn-id: r12687
2004-01-30Add a proposal for a revised documentation structure. Comments are welcomeMax Horn
svn-id: r12682
2004-01-28TODO updateMax Horn
svn-id: r12657
2004-01-28UpdateTravis Howell
svn-id: r12656
2004-01-17Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.Torbjörn Andersson
Unfortunately, we currently have no way of finding out how many frames there are in a cutscene. svn-id: r12455
2004-01-15added COMI text TODOMax Horn
svn-id: r12418
2004-01-15Update issuesTravis Howell
svn-id: r12408
2004-01-13Updated BS2 issues. (I'm too tired to fix the cutscene lead-out musicTorbjörn Andersson
right now, but I don't want to forget it.) svn-id: r12362
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-05add a few thingsJonathan Gray
svn-id: r12156
2003-12-31Update BS2 credits issue to reflect that the credits are at least partiallyTorbjörn Andersson
implemented now. svn-id: r12054
2003-12-27TODO updateMax Horn
svn-id: r11964
2003-12-27Add a few more Simon todosTravis Howell
svn-id: r11957
2003-12-25yet another TODOMax Horn
svn-id: r11927
2003-12-25two COMI TODOsMax Horn
svn-id: r11926
2003-12-21added convenience SoundMixer::playVorbis variant which calls through to ↵Max Horn
playSfxSound_Vorbis; made scumm/queen engines use it svn-id: r11812
2003-12-17TODOs added and removed some completed TODOsMax Horn
svn-id: r11723
2003-12-15two audio TODOsMax Horn
svn-id: r11642
2003-12-03Added compressed speech / music clusters as a BS2 item. I've startedTorbjörn Andersson
looking into compressing the files, but I don't have anything that's ready to commit yet. svn-id: r11482
2003-11-29Remove TODO item about BS2 pyramid bug. It should be fixed now.Torbjörn Andersson
svn-id: r11428
2003-11-23Ooops should have left thatoneTravis Howell
svn-id: r11358
2003-11-23Update issuesTravis Howell
svn-id: r11357
2003-11-17Added note about BS2 "pyramid bug".Torbjörn Andersson
svn-id: r11321