Age | Commit message (Expand) | Author |
---|---|---|
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLSL based CLUT8 look up for GLES2+. | Johannes Schickel |
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel |
2016-03-16 | OPENGL: Slightly cleanup programmable pipeline handling. | Johannes Schickel |
2016-03-16 | OPENGL: Slight simplifcation for opengl-func.h usage. | Johannes Schickel |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify orthogonal projection setup. | Johannes Schickel |
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel |