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path: root/backends/platform/android/android.cpp
AgeCommit message (Expand)Author
2011-05-03ANDROID: Fix various forbidden symbol clashesMax Horn
2011-05-03BACKENDS: Allow various files to use stuff from time.hMax Horn
2011-04-28ANDROID: Fix compilation some moredhewg
2011-04-06ANDROID: Add multitouch supportdhewg
2011-04-05ANDROID: Use the manufacturer string for workaroundsdhewg
2011-04-05ANDROID: Log device manufacturer, model and branddhewg
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
2011-04-02ANDROID: Attempt at working around some HTC faildhewg
2011-03-22ANDROID: Fix timer frequency to match SDLdhewg
2011-03-19ANDROID: Implement OSystem::getSystemLanguage()dhewg
2011-03-19ANDROID: Log some system propertiesdhewg
2011-03-17ANDROID: Increase default touchpad mode scaledhewg
2011-03-17ANDROID: Ignore the slop area on all touch scrollsdhewg
2011-03-17ANDROID: Init vars to match with the defaultsdhewg
2011-03-16ANDROID: Input system overhauldhewg
2011-03-15ANDROID: Add missing cases to getFeatureState()dhewg
2011-03-15ANDROID: Cleanupdhewg
2011-03-14ANDROID: Halve the audio buffer sizedhewg
2011-03-14ANDROID: Extend clearScreen to take care of all casesdhewg
2011-03-14ANDROID: Update screen rects on surface changesdhewg
2011-03-13ANDROID: Clip mouse coordinatesdhewg
2011-03-13ANDROID: Don't merge mouse move eventsdhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Remove leftover TODOdhewg
2011-03-13ANDROID: Add support for video feature flagsdhewg
2011-03-13ANDROID: Add missing updateScreen() callsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Use 16bit pixel formats on CLUT8 texturesdhewg
2011-03-07ANDROID: Move the overlay initializationdhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-03ANDROID: Implement surface resizesdhewg
2011-03-03ANDROID: Remove an indirection when pausingdhewg
2011-03-03ANDROID: Formatting/whitespacesdhewg
2011-03-02ANDROID: Properly release texture resourcesdhewg
2011-03-02ANDROID: On pause, put all threads in a comadhewg
2011-03-02ANDROID: Check for a surface in updateScreen()dhewg
2011-03-02ANDROID: cleanupdhewg
2011-03-02ANDROID: Untangle JNI interweavingdhewg
2011-03-02ANDROID: Don't use warning()/error() in a threaddhewg
2011-02-27ANDROID: Prevent AudioTrack unpause on startupdhewg
2011-02-27ANDROID: Remove dead codedhewg
2011-02-27ANDROID: Check audio buffer for silencedhewg
2011-02-27ANDROID: Pause the AudioTrack when possibledhewg
2011-02-27ANDROID: Rework audio systemdhewg
2011-02-24ANDROID: Check thread origin when debugging GLdhewg
2011-02-24ANDROID: Move rest of everything JNIdhewg
2011-02-24ANDROID: Wrap JNI code in a classdhewg
2011-02-24ANDROID: Move the global back reference to jni.cppdhewg