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path: root/backends/platform/android/gfx.cpp
AgeCommit message (Expand)Author
2011-05-03ANDROID: Fix various forbidden symbol clashesMax Horn
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
2011-04-06ANDROID: Allow linear texture filtering on the cursordhewg
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
2011-04-02ANDROID: Attempt at working around some HTC faildhewg
2011-03-24ANDROID: Fix cursor's keycolordhewg
2011-03-24ANDROID: Cleanupdhewg
2011-03-17ANDROID: Get rid of more gfx glitchesdhewg
2011-03-17ANDROID: Fix cursor visibilitydhewg
2011-03-17ANDROID: Plug RGB cursor memleakdhewg
2011-03-16ANDROID: Disable game/overlay blendingdhewg
2011-03-16ANDROID: Input system overhauldhewg
2011-03-15ANDROID: Cleanupdhewg
2011-03-14ANDROID: Fade out the game screen when the overlay is visibledhewg
2011-03-14ANDROID: Remove clearBuffer()dhewg
2011-03-14ANDROID: Implement grabOverlay()dhewg
2011-03-14ANDROID: Extend clearScreen to take care of all casesdhewg
2011-03-14ANDROID: Update screen rects on surface changesdhewg
2011-03-13ANDROID: Center mouse on overlay visibility changesdhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Fix texture clear colordhewg
2011-03-13ANDROID: Add support for video feature flagsdhewg
2011-03-13ANDROID: Some texture convinience functionsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Use 16bit pixel formats on CLUT8 texturesdhewg
2011-03-12ANDROID: Cleanupdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-12ANDROID: Get rid of ugly castsdhewg
2011-03-07ANDROID: Move misplaced assertdhewg
2011-03-07ANDROID: Move the overlay initializationdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-04ANDROID: Clear game texture on initSize()dhewg
2011-03-04ANDROID: Cleanupdhewg
2011-03-04ANDROID: Fix slightly off while loopdhewg
2011-03-03ANDROID: Implement surface resizesdhewg
2011-03-02ANDROID: Properly release texture resourcesdhewg
2011-03-02ANDROID: Check for a surface in updateScreen()dhewg
2011-03-02ANDROID: Move swapBuffers to the native sidedhewg
2011-03-02ANDROID: cleanupdhewg
2011-03-02ANDROID: Untangle JNI interweavingdhewg
2011-02-27ANDROID: Remove another weird workarounddhewg
2011-02-25ANDROID: Remove weird workaround in clearScreen()dhewg
2011-02-24ANDROID: Check thread origin when debugging GLdhewg