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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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platform
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android
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texture.h
Age
Commit message (
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Author
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-05
ANDROID: Remove code for paletted textures
dhewg
2011-04-05
ANDROID: Use a faked paletted texture for CLUT cursors
dhewg
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-16
ANDROID: Constify getDrawRect()
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-12
ANDROID: Get rid of ugly casts
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-02-24
ANDROID: Split code into multiple files
dhewg