Age | Commit message (Collapse) | Author |
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'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
svn-id: r23293
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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svn-id: r23200
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return in a switch case.
svn-id: r23198
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svn-id: r23192
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svn-id: r23191
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svn-id: r23188
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svn-id: r23021
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svn-id: r23007
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svn-id: r23006
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for new actions, new scaler, toolbar mouse, inverse landscape and double-tap -> right click
svn-id: r23005
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svn-id: r23004
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svn-id: r23003
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svn-id: r23002
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svn-id: r23001
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svn-id: r22956
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clients when you add new file to CVS repo. No idea if this affects svn.
svn-id: r22911
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
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svn-id: r22419
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svn-id: r22344
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svn-id: r21915
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svn-id: r21830
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(slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid)
svn-id: r21625
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(which can take on arbitrary values)
svn-id: r21567
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moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.
svn-id: r21542
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svn-id: r21472
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svn-id: r20535
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svn-id: r20424
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svn-id: r20355
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svn-id: r20309
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svn-id: r20308
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svn-id: r20307
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svn-id: r20306
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svn-id: r20305
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svn-id: r20088
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svn-id: r19144
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svn-id: r19142
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svn-id: r19122
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available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height
svn-id: r19121
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available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release)
svn-id: r19120
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svn-id: r19119
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svn-id: r19118
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options when debugging on a Pocket PC platform
svn-id: r19117
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svn-id: r19116
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svn-id: r18604
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svn-id: r18500
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screen devices (such as Symbian)
svn-id: r18499
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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