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2006-06-24Started to move 'monolithic' parts of our ports to the new ↵Max Horn
'background/platform' directory (see also the 'Modular_Backends' page in our Wiki) svn-id: r23293
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-20updated the readme for 0.9.0 releaseKostas Nakos
svn-id: r23200
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
return in a switch case. svn-id: r23198
2006-06-20fix vga device overlays and invalid mouse cursor callsKostas Nakos
svn-id: r23192
2006-06-20fix typoKostas Nakos
svn-id: r23191
2006-06-20kyra engine supportKostas Nakos
svn-id: r23188
2006-06-11correctly load configuration at startupKostas Nakos
svn-id: r23021
2006-06-10fixed hashmap useKostas Nakos
svn-id: r23007
2006-06-10added multiple state supportKostas Nakos
svn-id: r23006
2006-06-10fixed code regression to pre 0.8.2, panel, clipping, overlay fixes, support ↵Kostas Nakos
for new actions, new scaler, toolbar mouse, inverse landscape and double-tap -> right click svn-id: r23005
2006-06-10added hires aware flag for by-the-book handling of hires devicesKostas Nakos
svn-id: r23004
2006-06-10new landscape aspect scaler (n0p)Kostas Nakos
svn-id: r23003
2006-06-10added rotate and virtual keyboard actionsKostas Nakos
svn-id: r23002
2006-06-10added keyboard-emulated mouse cursorKostas Nakos
svn-id: r23001
2006-06-06update the CE port to work under 0.9.0 codebaseKostas Nakos
svn-id: r22956
2006-06-04Remove executable bit in lots of files. Usually it is set by stupid WindowsEugene Sandulenko
clients when you add new file to CVS repo. No idea if this affects svn. svn-id: r22911
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-12Updated WinCE backend to the new form of FilesystemNode::listDirMax Horn
svn-id: r22419
2006-05-04Turned the last remaining few GameDetector methods into static methodsMax Horn
svn-id: r22344
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-05use _gameid instead of _game.features to detect games using ImuseDigital ↵Max Horn
(slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid) svn-id: r21625
2006-04-02To detect specific games, you want to look at the gameid, not the targetname ↵Max Horn
(which can take on arbitrary values) svn-id: r21567
2006-04-02Backends now are also responsile for deiniting properly. In particular, ↵Max Horn
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559
2006-04-02With this change, backends are now responsible for instantiating their ↵Max Horn
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20535
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
svn-id: r20355
2006-01-29Knakos patchNicolas Bacca
svn-id: r20309
2006-01-29Knakos patch & new iconsNicolas Bacca
svn-id: r20308
2006-01-29New iconNicolas Bacca
svn-id: r20307
2006-01-29Update with 0.8.1 commentsNicolas Bacca
svn-id: r20306
2006-01-29Knakos patch & Smartphone fixesNicolas Bacca
svn-id: r20305
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Argh! Binary files got modified too. Reverting them.Eugene Sandulenko
svn-id: r19144
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16Toolbar must be visible to process an action.Nicolas Bacca
svn-id: r19122
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height svn-id: r19121
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19119
2005-10-16Update to use common GUI::Actions classNicolas Bacca
svn-id: r19118
2005-10-16Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵Nicolas Bacca
options when debugging on a Pocket PC platform svn-id: r19117
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19116
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Updated WINCE files to compile with new code sharing with other small ↵Lars Persson
screen devices (such as Symbian) svn-id: r18499
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498