Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-28 | fix PSPFilesystemNode::parent() + some minor cleanup | Joost Peters | |
svn-id: r22727 | |||
2006-05-28 | make getNodeForPath() use the proper PSPFilesystemNode ctor (and remove the ↵ | Joost Peters | |
old, now unused, one). svn-id: r22726 | |||
2006-05-27 | The dirty rect produced by drawMouse() is updated without going through any | Torbjörn Andersson | |
scaling or aspect-ratio correction, so it has to be added using real surface coordinates. So I had to re-introduce the extra parameter to addDirtyRect(). svn-id: r22681 | |||
2006-05-27 | fix warpmouse in overlay-mode; fixes cursor jumps when opening menu | Willem Jan Palenstijn | |
svn-id: r22679 | |||
2006-05-26 | move psp_fs.cpp from backends/psp/ to backends/fs/psp/ | Joost Peters | |
svn-id: r22657 | |||
2006-05-26 | Update to adapt for AbstractFilesystemNode changes made recently. | Joost Peters | |
svn-id: r22655 | |||
2006-05-25 | unused variable | Willem Jan Palenstijn | |
svn-id: r22633 | |||
2006-05-25 | fix hotspot handling when overlay visible | Willem Jan Palenstijn | |
svn-id: r22631 | |||
2006-05-24 | The AGI engine's save/load dialog dirties the entire screen thirteen times | Torbjörn Andersson | |
each iteration of the loop, causing a serious slowdown on my computer. It empathically should not be doing that, of course, but to safe-guard against such patological cases, if the entire screen is dirtied even once we can set _forceFull to true. svn-id: r22616 | |||
2006-05-23 | fix VC & SDL 1.2.10 compilation error | Andrew Kurushin | |
svn-id: r22585 | |||
2006-05-23 | Update GP32 port. It still doesn't work very well... | Won Star | |
svn-id: r22584 | |||
2006-05-21 | Don't crash if drawMouse() is called before _mouseSurface is created. | Torbjörn Andersson | |
svn-id: r22562 | |||
2006-05-20 | fixed compilation when DISABLE_SCALERS | Paweł Kołodziejski | |
svn-id: r22551 | |||
2006-05-20 | fix compilation, that variable no longer exists | Paweł Kołodziejski | |
svn-id: r22550 | |||
2006-05-20 | Removed stray printf() from earlier commit. | Torbjörn Andersson | |
svn-id: r22542 | |||
2006-05-20 | Re-render the cursor when enabling/disabling cursor palette. Also, I don't | Torbjörn Andersson | |
think _cursorHasOwnPalette is needed any more, so I've removed it. svn-id: r22541 | |||
2006-05-20 | Our GUI uses the "cursor palette" feature, but the SDL backend did not use the | Torbjörn Andersson | |
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The reason it worked at all before was that blitCursor() was called while still not in overlay mode. This, of course, means that the GUI can corrupt the in-game cursor palette. I don't have any game that uses this feature, so I don't know if it's properly restored again afterwards. But if it isn't, that should be fairly easy to fix. svn-id: r22539 | |||
2006-05-20 | Fixed cursor drawing in the classic theme. | Torbjörn Andersson | |
svn-id: r22538 | |||
2006-05-19 | Slighty modified patch #1491859: "Possible fix for recent cursor regressions" | Eugene Sandulenko | |
svn-id: r22535 | |||
2006-05-18 | --force-1x-overlay is no more. Remove leftovers. | Eugene Sandulenko | |
svn-id: r22519 | |||
2006-05-18 | - Revert additional setUpCursor() call as it broke in-game cursor palette | Eugene Sandulenko | |
- Disable scaling for cursors which have target scale defined svn-id: r22509 | |||
2006-05-17 | - Heavily modified patch #1214784: "Disable overlay scaling" | Eugene Sandulenko | |
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 | |||
2006-05-13 | Add code for get current directory | Travis Howell | |
svn-id: r22437 | |||
2006-05-13 | Get current directory via a path of '.' | Travis Howell | |
svn-id: r22435 | |||
2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵ | Max Horn | |
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424 | |||
2006-05-12 | Updated some comments | Max Horn | |
svn-id: r22422 | |||
2006-05-12 | Fixed memory leak in PSPFilesystemNode | Max Horn | |
svn-id: r22421 | |||
2006-05-12 | Make some tweaks to the GP32 and PSP FS code (trying to at least partially ↵ | Max Horn | |
bring them up to speed with the FS code changes). Note: If those files were inside backends/fs/, they wouldn't be overlooked as easily when making FS changes... svn-id: r22420 | |||
2006-05-12 | Updated WinCE backend to the new form of FilesystemNode::listDir | Max Horn | |
svn-id: r22419 | |||
2006-05-09 | Attempted fix for bug #1484881 | Max Horn | |
svn-id: r22398 | |||
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko | |
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397 | |||
2006-05-08 | Fixed bug #1483450. Apparently, S_ISDIR() is undefined if stat() fails. The | Torbjörn Andersson | |
change to the POSIXFilesystemNode constructor is the one that matters to this bug. The changes to listDir() are made from paranoia. svn-id: r22382 | |||
2006-05-07 | Paranoia | Max Horn | |
svn-id: r22379 | |||
2006-05-06 | Added a default implementation of the OSystem CD API (which simply does nothing) | Max Horn | |
svn-id: r22370 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-05-04 | Turned the last remaining few GameDetector methods into static methods | Max Horn | |
svn-id: r22344 | |||
2006-05-04 | Put "path" config in game specific domain. Fixes bug #1475049. | Marcus Comstedt | |
svn-id: r22343 | |||
2006-05-04 | Updates for S60V3 and UIQ3 | Lars Persson | |
svn-id: r22341 | |||
2006-05-03 | Revert the last change, since AbstractFilesystemNode::child() handles files ↵ | Travis Howell | |
and directories svn-id: r22319 | |||
2006-05-03 | Removed FilesystemNode::isValid (leaving it up to the porters to decide ↵ | Max Horn | |
whether to remove their isValid code or not) svn-id: r22317 | |||
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
failure) svn-id: r22315 | |||
2006-05-03 | Project file updated | Lars Persson | |
svn-id: r22313 | |||
2006-05-03 | Updated build script for Symbian OS9 devices | Lars Persson | |
svn-id: r22312 | |||
2006-05-03 | Make sure AbstractFilesystemNode::child() only returns a directory in Windows | Travis Howell | |
svn-id: r22306 | |||
2006-05-03 | Some doxygen comment cleanup for (Abstract)FilesystemNode | Max Horn | |
svn-id: r22304 | |||
2006-05-03 | Disabled evil getcwd hack in POSIXFilesystemNode | Max Horn | |
svn-id: r22302 | |||
2006-05-03 | Got rid of AbstractFilesystemNode::wrap (begone, evil hack) | Max Horn | |
svn-id: r22300 | |||
2006-05-03 | Moved static methods getRoot / getNodeForPath from class FilesystemNode to ↵ | Max Horn | |
class AbstractFilesystemNode svn-id: r22298 | |||
2006-05-03 | Started to separate AbstractFilesystemNode from FilesystemNode | Max Horn | |
svn-id: r22297 |