Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-22 | TIMER: Cleanup | dhewg | |
2011-03-21 | OPENGL: Fix mouse cursor position in Normal mode when AR is enabled. | Johannes Schickel | |
2011-03-20 | OPENGL: Get rid of unused switchDisplayMode. | Johannes Schickel | |
2011-03-20 | OPENGL: Handle aspect ratio correction as flag instead of having a special ↵ | Johannes Schickel | |
mode for it. This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve. | |||
2011-03-20 | ANDROID: Trust ASCII kbd codes on unknown keys | dhewg | |
2011-03-19 | ANDROID: Add port specific README | dhewg | |
First version, just describing the controls and related hacks | |||
2011-03-19 | ANDROID: Implement OSystem::getSystemLanguage() | dhewg | |
2011-03-19 | ANDROID: Log some system properties | dhewg | |
2011-03-19 | ALL: s/PI/M_PI/ | dhewg | |
Tip of the day: git grep -w PI | |||
2011-03-19 | Fixed compilation of the N64 port | md5 | |
2011-03-18 | ANDROID: Cleanup | dhewg | |
2011-03-18 | ANDROID: Seperate DPAD codes | dhewg | |
2011-03-18 | ANDROID: Implement trackball click | dhewg | |
2011-03-17 | ANDROID: Fix KeyEvent NullPointerException | dhewg | |
Could happen with some special symbols from the virtual keyboard | |||
2011-03-17 | OPENGL: Fix screenshots when the display width is not divisible by 4. | Johannes Schickel | |
2011-03-17 | OPENGL: Setup the correct header size for BMP screenshots. | Johannes Schickel | |
This fixes an color bug in the resulting screenshots. | |||
2011-03-17 | OPENGL: Cleanup switchDisplayMode. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: More refactoring to avoid direct access of ↵ | Johannes Schickel | |
OpenGlGraphicsManager's members. | |||
2011-03-17 | OPENGL: Move setFullscreenMode to OpenGLGraphicsManager. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Cleanup. | Johannes Schickel | |
2011-03-17 | OPENGL: Make setScale non-virtual. | Johannes Schickel | |
2011-03-17 | ANDROID: Increase default touchpad mode scale | dhewg | |
aka my display is bigger than yours | |||
2011-03-17 | ANDROID: Ignore the slop area on all touch scrolls | dhewg | |
Prevents initial cursor jumps | |||
2011-03-17 | OPENGL: Get rid of _aspectRatioCorrection. | Johannes Schickel | |
2011-03-17 | OPENGL: Slight refactoring. | Johannes Schickel | |
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything... | |||
2011-03-17 | ANDROID: Get rid of more gfx glitches | dhewg | |
2011-03-17 | ANDROID: Init vars to match with the defaults | dhewg | |
The feature flags are set too late, so lets fix that here | |||
2011-03-17 | ANDROID: Fix cursor visibility | dhewg | |
2011-03-17 | ANDROID: Log ASCII code of invalid keycodes | dhewg | |
2011-03-17 | ANDROID: Plug RGB cursor memleak | dhewg | |
2011-03-17 | OPENGL: Fix compilation when USE_OSD is not defined. | Johannes Schickel | |
2011-03-17 | OPENGL: Update the OSD texture when visible while the output mode changes. | Johannes Schickel | |
This fixes annoying graphics glitches, which occured sometimes when resizing the Window. | |||
2011-03-17 | OPENGL: Always properly set the overlay dimensions in loadGFXMode. | Johannes Schickel | |
2011-03-17 | OPENGL: Fix "Original" mode by setting up the corret screen dimensions. | Johannes Schickel | |
2011-03-17 | OPENGL: Refactor warpMouse. | Johannes Schickel | |
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates. | |||
2011-03-17 | Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm | Johannes Schickel | |
Conflicts: backends/graphics/sdl/sdl-graphics.cpp | |||
2011-03-16 | ANDROID: Disable game/overlay blending | dhewg | |
Doesn't work on some drivers, need to do it differently | |||
2011-03-16 | ANDROID: Input system overhaul | dhewg | |
Rewritten input system with many new feature. Fixed related bugs and shortcomings on the way. | |||
2011-03-16 | ANDROID: Constify getDrawRect() | dhewg | |
2011-03-16 | ANDROID: Cleanup and extend chooseEglConfig | dhewg | |
Add more checks and log all possible configs | |||
2011-03-15 | ANDROID: Add missing cases to getFeatureState() | dhewg | |
2011-03-15 | ANDROID: Cleanup | dhewg | |
2011-03-14 | ANDROID: Halve the audio buffer size | dhewg | |
Also, run into the blocking audio write without sleep. This hopefully fixes audio hickups on slow devices. | |||
2011-03-14 | ANDROID: Cleanup | dhewg | |
Removed not required checks since we now buffer texture contents | |||
2011-03-14 | ANDROID: Fade out the game screen when the overlay is visible | dhewg | |
2011-03-14 | ANDROID: Remove clearBuffer() | dhewg | |
Not required. Why did i add that again? | |||
2011-03-14 | ANDROID: Clear fake palette after allocating | dhewg | |
Gets rid of funky gfx artifacts on the overlay | |||
2011-03-14 | ANDROID: Implement grabOverlay() | dhewg | |
2011-03-14 | ANDROID: Extend clearScreen to take care of all cases | dhewg | |
Hopefully that'll help me to not forget about the double buffering. This fixes some gfx leftovers when not running games in fullscreen mode. |