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2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07err, *strnlen(,,3)* used to check for empty strings? I think not :-)Max Horn
svn-id: r11190
2003-11-07adjust for recent string c_str changes so title is always shown again. Fixes ↵Jonathan Gray
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188
2003-11-07Removed some unnecessary whitespaceTorbjörn Andersson
svn-id: r11187
2003-11-05bumped version to 0.5.5 (since so many changes to the launcher/options ↵Max Horn
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153
2003-11-02fixed warningsPaweł Kołodziejski
svn-id: r11046
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵Max Horn
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-12use gScummVMFullVersion for initial window caption; use ↵Max Horn
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-08turned PluginManager into a proper singletonMax Horn
svn-id: r10688
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05bump versionJonathan Gray
svn-id: r10606
2003-10-05create the timer object a bit earlierMax Horn
svn-id: r10603
2003-09-28removed duplicate g_timer object (one was global, one was static to ↵Max Horn
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471
2003-09-27Timer services are now available through g_timer, soJamieson Christian
you don't have to go through the Engine to get to them. svn-id: r10450
2003-09-26Add optional define for no consoleTravis Howell
svn-id: r10410
2003-09-21Use banners on WinCENicolas Bacca
svn-id: r10345
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10342
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-18disable the custom operator 'new' on Mac OS X, as it cause multiple ↵Max Horn
definition linker error when building ScummVM with loadable modules svn-id: r10303
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282