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AgeCommit message (Expand)Author
2010-08-14Ensured getPlugins is not called multiple times on Static Plugin Provider wit...Tony Puccinelli
2010-08-13refactored NEW_PLUGIN_DESIGN_FIRST_REFINEMENT define into ONE_PLUGIN_AT_A_TIMETony Puccinelli
2010-08-12Refined first refinement of new plugin design. Tested successfully adding/rem...Tony Puccinelli
2010-08-11manually merged base, graphics, common, sound, and gui as I am quite skilled ...Tony Puccinelli
2010-08-10merged trunk into branch, reverted Cruise Singleton changesTony Puccinelli
2010-08-05added intermediary function 'findGameOnePlugAtATime' and switched load game a...Tony Puccinelli
2010-07-30initial work on plugin design changes (already added games can be launched wi...Tony Puccinelli
2010-07-26Janitorial: Fix punctuation in error/warningTorbjörn Andersson
2010-06-29Fix detection of invalid music drivers specified via command line.Johannes Schickel
2010-06-28Prevent "music-driver" to be set to "" on startup.Johannes Schickel
2010-06-26Remove support for translation of console messages.Johannes Schickel
2010-06-22LAUNCHER: hopefully fixed music driver selection via command lineFlorian Kagerer
2010-06-15Fix some warnings about 'format not a string literal'.Max Horn
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
2010-05-21Implement FR #2988017: exit status with --list-saves always 0Eugene Sandulenko
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-11Rest of patch #2982224: GSoC: Added unit test and unified error message displayMax Horn
2010-03-20Move StringTokenizer to its own files (tokenizer.h/tokenizer.cpp).Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-08-18Typos.Johannes Schickel
2009-08-18- Destory AudioCDManager singleton after user quits a game, this saves a few ...Johannes Schickel
2009-07-30cleanupMax Horn
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-12I am re-commiting the FORCE_RTL as a temporary solutionMax Lingua
2009-06-06Implement FR#2090830: "GUI: RTL should focus game list on the last game played"Eugene Sandulenko
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-20Fix bug #1544799: "ALL: Engine creates launcher entry when failing to launch"Eugene Sandulenko
2009-05-10Keymapper:Eugene Sandulenko
2009-03-21argv should not be modified; make it plenty const.Marcus Comstedt
2009-03-20Remove line that was (probably) accidentally committed in r32745.Willem Jan Palenstijn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-30Some more 'special debug levels' tweaksMax Horn
2009-01-24Remove the unused OSystem parameter of launcherDialog() (noticed by syke)Jordi Vilalta Prat
2009-01-11Simplify code.Eugene Sandulenko
2009-01-11Now _really_ restore transient domain handling which was before vkeybd merge.Eugene Sandulenko
2009-01-11Fix regression brought by merge with vkeybs branch when command line parametersEugene Sandulenko
2009-01-11Merge in Virtual Keybpard & KeyMapper branch,Eugene Sandulenko
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...Johannes Schickel
2008-12-25Renamed NewGui to GuiManagerMax Horn
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-08Pushing down some header depsMax Horn
2008-11-07Added a destroy() call for SearchManager at the end of scummvm_main.Nicola Mettifogo
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-10-22Add game path with a depth of level 4, to prevent regressions when loading fi...Travis Howell