Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-09 | Patch #1013937 "OSystem layer with bigger resolution". Now you will always | Eugene Sandulenko | |
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 | |||
2005-03-09 | WIP of GP32 port. Now it is more correct port and compiles with current | Eugene Sandulenko | |
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054 | |||
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell | |
svn-id: r17019 | |||
2005-03-03 | That's what may happen if you happen to have more than one local tree. | Eugene Sandulenko | |
Another spot of oboslete hercules-related usage. svn-id: r16986 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-06 | Configure the plugin prefix/suffix in the configure script; use that setting ↵ | Max Horn | |
in plugins.cpp svn-id: r16739 | |||
2005-01-26 | Fix bug #1109687 buffer overflow causes crash from env-var HOME and some | Eugene Sandulenko | |
other places with such overflows. svn-id: r16640 | |||
2005-01-10 | Reduce dependencies on common/savefile.h from 88 to 14 | Max Horn | |
svn-id: r16528 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-08 | Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message) | Max Horn | |
svn-id: r16490 | |||
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 ↵ | Max Horn | |
(see also patch #1095133) svn-id: r16454 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now ↵ | Max Horn | |
matches the Singleton interface) svn-id: r16402 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵ | Max Horn | |
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391 | |||
2004-12-28 | Fix running ScummVM in plugin-mode | Max Horn | |
svn-id: r16360 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵ | Max Horn | |
querying the debuglevel from the config-manager very often is too slow svn-id: r16345 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | Make ESC key work in the launcher | Max Horn | |
svn-id: r16323 | |||
2004-12-25 | - fix win32 with USE_WINDBG compile error | Andrew Kurushin | |
svn-id: r16320 | |||
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn | |
svn-id: r16318 | |||
2004-12-25 | Make loading the config file explicit | Max Horn | |
svn-id: r16317 | |||
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵ | Max Horn | |
things, this fixes bug #1083058 svn-id: r16316 | |||
2004-12-24 | errno is defined in errno.h, not sys/errno.h (says POSIX) | Max Horn | |
svn-id: r16284 | |||
2004-12-18 | Default save path for OS X as well. | Jonathan Gray | |
svn-id: r16112 | |||
2004-12-15 | - Move MAXPATHLEN includes/defines into common location | Jonathan Gray | |
- Save files are now stored in $HOME/.scummvm/ by default if no other save path is specified on non MacOS X unices. svn-id: r16060 | |||
2004-12-14 | Switched HEAD to 0.8.0-CVS (did I miss any spots? | Max Horn | |
svn-id: r16048 | |||
2004-12-14 | Evil workaround for bug #1083058 | Max Horn | |
svn-id: r16045 | |||
2004-12-12 | Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically) | Max Horn | |
svn-id: r16038 | |||
2004-12-05 | Turn off 'launcher looping' for now | Max Horn | |
svn-id: r15989 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 | |||
2004-11-30 | 'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :) | Gregory Montoir | |
svn-id: r15965 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ↵ | Max Horn | |
though :-) svn-id: r15864 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-20 | whitespaces | Max Horn | |
svn-id: r15845 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | Add global extrapath to GUI and to default directories list. | Eugene Sandulenko | |
svn-id: r15816 | |||
2004-11-13 | Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵ | James Brown | |
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799 | |||
2004-11-11 | Prevent infinite loop by displaying the launcher after a game start FAILURE too. | James Brown | |
svn-id: r15787 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15742 | |||
2004-11-09 | Free more memory on PalmOS | Chris Apers | |
svn-id: r15741 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko | |
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715 | |||
2004-10-21 | Patch #1048326 Better MT-32 support | Eugene Sandulenko | |
svn-id: r15635 | |||
2004-10-14 | Documented the --savepath option. | Torbjörn Andersson | |
svn-id: r15546 | |||
2004-10-13 | Remove the "boot_param" and "save_slot" settings from the transient domain | Torbjörn Andersson | |
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541 |