Age | Commit message (Collapse) | Author |
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* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in
uppercase (as filenames in ISO9660 are required to be uppercase).
* There is an assert somewhere which prevents the use of "" as a
directory. Use "/" instead...
svn-id: r18683
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
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svn-id: r18604
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svn-id: r18500
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18473
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svn-id: r18444
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svn-id: r18438
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with #if defined (WIN32)
svn-id: r18432
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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svn-id: r18413
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Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.
svn-id: r18389
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svn-id: r18356
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svn-id: r18094
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wrapping it in the "About" dialog...
svn-id: r18055
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because we already have many classes with that name)
svn-id: r18039
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svn-id: r18038
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svn-id: r18037
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svn-id: r18011
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svn-id: r17918
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similiar to how it used to be (default debug level now is -1)
svn-id: r17788
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svn-id: r17775
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
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svn-id: r17760
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option parser macros
svn-id: r17759
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fixes bugs #1160977 and #1184664
svn-id: r17694
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svn-id: r17584
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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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svn-id: r17522
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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svn-id: r17479
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more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
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svn-id: r17454
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svn-id: r17388
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svn-id: r17305
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svn-id: r17269
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svn-id: r17234
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svn-id: r17231
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svn-id: r17084
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svn-id: r17073
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#1160454 "ALL: Failed assertion when using 1x scaler"
svn-id: r17067
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get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
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CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)
svn-id: r17054
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svn-id: r17019
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Another spot of oboslete hercules-related usage.
svn-id: r16986
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
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in plugins.cpp
svn-id: r16739
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other places with such overflows.
svn-id: r16640
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svn-id: r16528
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