Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-28 | Fix previous commit by anotherguest | Max Horn | |
svn-id: r24942 | |||
2006-12-28 | Updated makefiles to support touche and agos naming properly | Lars Persson | |
svn-id: r24941 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-11-13 | Patch #1595319: "Enable the command line --debugflags before engine.init()" | Eugene Sandulenko | |
svn-id: r24705 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-12 | Print sensible messages if engine instantiation failed | Max Horn | |
svn-id: r24684 | |||
2006-11-03 | added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' | Gregory Montoir | |
svn-id: r24592 | |||
2006-10-22 | Backend modularization: Create timer manager, savefile manager and audio ↵ | Max Horn | |
mixer in the backends for increased flexibility svn-id: r24443 | |||
2006-10-21 | Added OSystem::getTimerManager and OSystem::getMixer methods (wip) | Max Horn | |
svn-id: r24405 | |||
2006-10-07 | Whitespaces. | Johannes Schickel | |
svn-id: r24179 | |||
2006-10-07 | Removed some left-over (I think!) code from unloadPluginsExcept() that was | Torbjörn Andersson | |
causing ScummVM to crash for me. svn-id: r24155 | |||
2006-10-07 | Instantiate and hook up the plugin providers in the main() function of the ↵ | Max Horn | |
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153 | |||
2006-10-07 | Started to refactor the plugin code (moving backend specific stuff into ↵ | Max Horn | |
backends/plugins/) svn-id: r24148 | |||
2006-09-29 | First pahse of renaming simon engine to agos. Internal renames. Compilation | Eugene Sandulenko | |
is broken svn-id: r24008 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-20 | Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant ↵ | Max Horn | |
compilers like GCC 4.x to compile the plugin code again svn-id: r23945 | |||
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn | |
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894 | |||
2006-08-04 | Fixed some broken #include's (the PS2 and Symbian may need more fixed, though) | Max Horn | |
svn-id: r23666 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-29 | Small fix for the symbian port | Max Horn | |
svn-id: r23618 | |||
2006-07-23 | The GUI now uses the cursor palette for all themes. Therefore, it shouldn't be | Torbjörn Andersson | |
necessary to set up a "dummy" palette for the cursor any more. If an engine wants to display an error message without using the GUI, it can set up its own palette. With this change, ScummVM no longer sets a palette before _screen is created in the SDL backend. svn-id: r23575 | |||
2006-07-22 | Fixed DO_OPTION_OPT so that the '=' is no longer required in long options. (The | Torbjörn Andersson | |
value is, as the name implies, optional.) This fixes bug #1526483. svn-id: r23561 | |||
2006-07-08 | Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, ↵ | Max Horn | |
where is abort butto... CARRIER LOST svn-id: r23440 | |||
2006-06-30 | Include DCLauncherDialog.h from the new backend dir. | Marcus Comstedt | |
svn-id: r23360 | |||
2006-06-30 | No need to calls clearSoundCallback here (engine destructor already does that) | Max Horn | |
svn-id: r23356 | |||
2006-06-24 | Added 'timer' backend module, based on the existing TimerManager code (work ↵ | Max Horn | |
in progress) svn-id: r23279 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-15 | - Make tabs narrower so they all fit on screen. Now navigation buttons | Eugene Sandulenko | |
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130 | |||
2006-06-14 | Should fix --debugflags for all engines which set up the debug flags in ↵ | Johannes Schickel | |
Engine::init. svn-id: r23110 | |||
2006-06-14 | Added --themepath option, and documented (very briefly) the --gui-theme option. | Torbjörn Andersson | |
svn-id: r23108 | |||
2006-06-11 | Bump version | Eugene Sandulenko | |
svn-id: r23041 | |||
2006-06-11 | Removed actions.h include for symbian build. Not needed anymore. | Lars Persson | |
svn-id: r23027 | |||
2006-06-10 | removed GUI::Actions::init() now that noone uses it. | Kostas Nakos | |
svn-id: r23017 | |||
2006-06-01 | Fixed problem when building and debugging using Symbian Emulator. | Lars Persson | |
svn-id: r22820 | |||
2006-05-31 | Moved Symbian call to GUI::Actions::init(); to the Symbian backend | Lars Persson | |
svn-id: r22811 | |||
2006-05-31 | Only do warning for path create failure and not error as it can be set ↵ | Lars Persson | |
within scummvm. svn-id: r22797 | |||
2006-05-24 | Fix compile | Travis Howell | |
svn-id: r22592 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 | |||
2006-05-23 | Compile fix for GP32 and PalmOS. GP32 port still doesn't work since when GUI ↵ | Won Star | |
code changed... svn-id: r22583 | |||
2006-05-18 | --force-1x-overlay is no more. Remove leftovers. | Eugene Sandulenko | |
svn-id: r22519 | |||
2006-05-17 | - Heavily modified patch #1214784: "Disable overlay scaling" | Eugene Sandulenko | |
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 | |||
2006-05-13 | fix VS2005 compilation warnings | Andrew Kurushin | |
svn-id: r22431 | |||
2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵ | Max Horn | |
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424 | |||
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko | |
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397 | |||
2006-05-05 | Corrected a warning message (findGame failures are due to unsupported ↵ | Max Horn | |
gameids, and have nothing to do with targets) svn-id: r22357 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-05 | Updated outdated TODO | Max Horn | |
svn-id: r22354 | |||
2006-05-05 | Fingolfin just remembered *why* GUI::Actions::init() is called in ↵ | Max Horn | |
scummvm_main, but luckily those reasons are gone now, so let's fix this :-) svn-id: r22353 |