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2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07err, *strnlen(,,3)* used to check for empty strings? I think not :-)Max Horn
svn-id: r11190
2003-11-07adjust for recent string c_str changes so title is always shown again. Fixes ↵Jonathan Gray
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188
2003-11-07Removed some unnecessary whitespaceTorbjörn Andersson
svn-id: r11187
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-05bumped version to 0.5.5 (since so many changes to the launcher/options ↵Max Horn
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-02fixed warningsPaweł Kołodziejski
svn-id: r11046
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵Max Horn
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029
2003-11-01made SDL backend use config managerMax Horn
svn-id: r11028
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26stay within 80 char limitJonathan Gray
svn-id: r10983
2003-10-26fix compileOliver Kiehl
svn-id: r10979
2003-10-26updated README and usage/help textMax Horn
svn-id: r10976
2003-10-26cleanupMax Horn
svn-id: r10975
2003-10-25fix bug #830104: BASS won't start unless music driver chosenRobert Göffringmann
svn-id: r10964
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
svn-id: r10920
2003-10-20usage string has to be updated (as I explained in various commit messages ↵Max Horn
and in #scummv, but it seems not everybody saw that :-) svn-id: r10918
2003-10-18fix handling of unknown targets (previously, you could invoke scummvm with a ↵Max Horn
randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) svn-id: r10884
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17new command line parser (README still has to be updated)Max Horn
svn-id: r10880
2003-10-17removed obsolete FIXME/TODOMax Horn
svn-id: r10875
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-17added a listTargets() function (not yet used, soon) and some cleanupMax Horn
svn-id: r10865
2003-10-17oops, forgot to remove the old Platform enumMax Horn
svn-id: r10863
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-17factored out the game detection code into the Plugin class; this is the ↵Max Horn
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858
2003-10-16cleanupMax Horn
svn-id: r10839
2003-10-15really removed kDefault*Volume this time :-)Max Horn
svn-id: r10817
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-14zero is a valid debug level, also change incorrect string; 0 is game only, ↵Jonathan Gray
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786
2003-10-13set _debugMode to true if a non-zero debug level has been specified in the ↵Max Horn
config svn-id: r10782
2003-10-12amiga= is deprecated, so don't auto-write it into the config file anymoreJamieson Christian
svn-id: r10773
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12use gScummVMFullVersion for initial window caption; use ↵Max Horn
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12removing last traces of -w/-lMax Horn
svn-id: r10765
2003-10-12Fix WinCE buildNicolas Bacca
svn-id: r10741
2003-10-11Patch around another MSVC6 quirkJamieson Christian
svn-id: r10735
2003-10-10Hmm, that wasn't the problem after all. ApparentlyJamieson Christian
MSVC6 doesn't like the "using" keyword and consequently got confused by the namespaces. svn-id: r10726
2003-10-10fix handling of last argument: if it's not a valid target, treat it like any ↵Max Horn
other arg (in particular, this is now legal: ./scummvm -f -g hq3x) svn-id: r10724
2003-10-10Public constructor/destructor, for the sake of Singleton<>.Jamieson Christian
Sorry, MSVC6 doesn't seem to properly deal with the line friend class Singleton<PluginManager>; svn-id: r10723
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-10added my thoughts on our command line options (please feel free to comment ↵Max Horn
and tell me what you thinkg about it!); fixed program exit code for -z svn-id: r10717
2003-10-10rearranged code a bitMax Horn
svn-id: r10715
2003-10-10constnessMax Horn
svn-id: r10714