Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-15 | Added a FIXME comment to the adv. detector code regarding (not) using ↵ | Max Horn | |
FSNode/FSList svn-id: r27425 | |||
2007-06-15 | ADV detector: Refactored findGameID() a bit, making it possible to use it ↵ | Max Horn | |
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-06-11 | Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry" | Eugene Sandulenko | |
svn-id: r27352 | |||
2007-06-06 | Adv detector: Merged upgradeTargetIfNecessary() into ↵ | Max Horn | |
detectGameForEngineCreation() svn-id: r27144 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵ | Max Horn | |
findGameID svn-id: r27020 | |||
2007-04-26 | More cleanup | Max Horn | |
svn-id: r26602 | |||
2007-04-26 | cleanup | Max Horn | |
svn-id: r26601 | |||
2007-04-26 | Patch #1697907: Small patches for AdvancedDetector | Max Horn | |
svn-id: r26600 | |||
2007-04-26 | Remove bogus use of tstr2 (which is empty at this point anyway) | Max Horn | |
svn-id: r26599 | |||
2007-04-09 | Improve report of unknown MD5, to ease copy-pasting to detection code | Eugene Sandulenko | |
svn-id: r26433 | |||
2007-03-08 | added a flag to enable/disable printing a warning when filename based ↵ | Gregory Montoir | |
detection find a match, also updated some comments. svn-id: r26029 | |||
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn | |
svn-id: r25695 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | Some more cleanup, and that's it for tonight | Max Horn | |
svn-id: r25580 | |||
2007-02-14 | Minor cleanup | Max Horn | |
svn-id: r25579 | |||
2007-02-14 | Added some comments and performed some cleanup in the file based fallback ↵ | Max Horn | |
code of the AdvancedDetector svn-id: r25578 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵ | Max Horn | |
change detectGame to return a ADGameDescList svn-id: r25575 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Thanks to the previous changes, we can now cleanup ↵ | Max Horn | |
detectGameForEngineCreation somewhat svn-id: r25548 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed generateComplexID to generatePreferredTarget to match my previous commit | Max Horn | |
svn-id: r25544 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵ | Max Horn | |
should explain the difference between the two...) svn-id: r25542 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-09 | cleanup | Max Horn | |
svn-id: r25452 | |||
2007-02-05 | Only do the file based fallback when no matches by MD5s were found | Sven Hesse | |
svn-id: r25394 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | cleanup | Max Horn | |
svn-id: r25179 | |||
2007-01-25 | Removed getDescription() function | Max Horn | |
svn-id: r25177 | |||
2007-01-25 | Print out file size for unmatched files. Also alter output slighty. | Eugene Sandulenko | |
svn-id: r25175 | |||
2007-01-25 | Removed class AdvancedDetector | Max Horn | |
svn-id: r25174 | |||
2007-01-25 | Use file sizes in detection too. | Eugene Sandulenko | |
svn-id: r25172 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Properly walk through lists of (extended) ADGameDescriptions -- we ↵ | Max Horn | |
previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones svn-id: r24897 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ↵ | Max Horn | |
instead) svn-id: r24885 |