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2003-05-17_gameId is of type char so it does not make sense to have 299 GIDs. reduce ↵Oliver Kiehl
to 199 svn-id: r7620
2003-05-17Added command line options forJamieson Christian
native MT-32 support and combination Adilb/native MIDI drivers. svn-id: r7594
2003-05-16GF_AFTER_HEV7Jonathan Gray
svn-id: r7571
2003-05-12added method to detect which midi driver will be createdRobert Göffringmann
svn-id: r7482
2003-04-06fixed detection of early scumm gamesPaweł Kołodziejski
svn-id: r6923
2003-03-25added some meat to the global options dialog (no prefs are stored yet, though)Max Horn
svn-id: r6862
2003-03-25cleanupMax Horn
svn-id: r6856
2003-03-23move language enum to gameDetector.hJonathan Gray
svn-id: r6848
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
svn-id: r6830
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06next pedantic cleanup codePaweł Kołodziejski
svn-id: r6714
2003-03-05Patch #697312: Beneath a Steel Sky interim/initial support patchMax Horn
svn-id: r6691
2003-03-01those TODOs have been obsoletedOliver Kiehl
svn-id: r6655
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-03-01don't hardcode the Simon GameID values, rather use the #defines from ↵Max Horn
simon/intern.h. Proper solution pending svn-id: r6651
2003-02-24add gameid for puttdemoJonathan Gray
svn-id: r6636
2003-02-17make good on GF_NEW_COSTUMES threatsJonathan Gray
svn-id: r6616
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
svn-id: r6567
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
svn-id: r6450
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
svn-id: r6415
2003-01-11More simon 2 targets (amiga/mac ports)Travis Howell
svn-id: r6396
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-25fix -pedantic warningsMax Horn
svn-id: r6108
2002-12-14fixed VC++ compileMax Horn
svn-id: r5950
2002-12-14removed unused fieldMax Horn
svn-id: r5944
2002-12-13added an API to query the list of available music drivers; cleanupMax Horn
svn-id: r5942
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-06Add debug levels for simon gamesTravis Howell
svn-id: r5860
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-23don't use strdupMax Horn
svn-id: r5287
2002-10-23Add command line option for master volume, patch #591813Travis Howell
svn-id: r5280
2002-10-18add -z option to list gamesJonathan Gray
svn-id: r5182
2002-09-30played a bit with the launcher - it now is already somewhat usable <g>Max Horn
svn-id: r5047
2002-09-29cleanupMax Horn
svn-id: r5046
2002-09-27added (currently completly useless) launcher dialogMax Horn
svn-id: r5024
2002-08-31fixed compilation on Mac OS X; some cleanup; moved header file ↵Max Horn
scumm/smusH/rect.h to common/rect.h svn-id: r4877
2002-08-21Initial revisionMax Horn
svn-id: r4785