Age | Commit message (Collapse) | Author |
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Based on patch #3048388: "Hash map for ZipArchive class", though
I made the hashing by default and removed the old code.
It is a really good thing and will speed up any archive operations.
svn-id: r52204
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the global save/load menu
svn-id: r52173
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If it is needed for your specific platform, then readd it,
but for that platform. Although to me it looks all redundant.
svn-id: r52155
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svn-id: r52131
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svn-id: r52127
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Prior to this change lastPathComponent would not create a correct result,
when the input of lastPathComponent did not contain a single separator.
I also added a test case for this in our unit tests.
svn-id: r52123
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svn-id: r52121
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svn-id: r52120
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svn-id: r52108
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It's now a static function since it doesn't require any local variables and is really separate from the resource fork code. Also, actually assigning the keycolor (which was just being ignored).
svn-id: r52075
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svn-id: r52062
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This fix a regression introduced in revision 50448 ("Add support for
locale-dependant font'). When disabling localization a function was
declared, called but not implemented.
svn-id: r52048
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KEYCODE_LESS and KEYCODE_GREATER are defined in AmigaOS SDK, but they are defined also in common/keyboard.h
svn-id: r52030
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svn-id: r52014
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Template and all translations were updated from source code. The
German and French translations contain additional changes.
svn-id: r52008
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svn-id: r51997
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These devices are not able to create appropriate drivers.
The only purpose for now is having proper gui options and flags and music types for the device detector.
The corresponding GUIO flags for the new devices have been added, too.
svn-id: r51995
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svn-id: r51776
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svn-id: r51596
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svn-id: r51574
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The GUI now uses the content of the Language field from the po file
header if it is present and not empty for the language selection
PopupWidget. If not present it uses the file name as before (e.g.
ru_RU).
Also update all the translation template and all the translation files.
svn-id: r51542
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Special thanks to lskovlun for his suggestion to add this.
svn-id: r51524
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svn-id: r51522
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svn-id: r51495
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
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svn-id: r51094
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svn-id: r50964
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svn-id: r50901
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svn-id: r50840
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svn-id: r50830
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credits files.
svn-id: r50821
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svn-id: r50808
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translatable string. French and German translations also have additional updates.
svn-id: r50764
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Also make operator=(char) and String(char) behave the same.
svn-id: r50712
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svn-id: r50706
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svn-id: r50705
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Also update the template file and all the other translation files (there is quite a lot of line numbers that have changed).
svn-id: r50540
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svn-id: r50482
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svn-id: r50461
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Currently it ws not decided where to put fonts, but if you put BDF files into
themepath, they will get picked up.
The font name has to contain same codepage specification as in the .po file,
i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not
exist, default will be used.
All built in fonts get proper names.
TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5
is empty after loading from FCC file. Reason is unknown.
svn-id: r50448
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svn-id: r50394
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svn-id: r50393
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svn-id: r50386
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svn-id: r50381
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svn-id: r50354
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svn-id: r50353
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svn-id: r50349
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Note that this might break support for Windows versions older than Win2k,
at least according to the MSVC docs GetLocaleInfo is only supported by Win2k+.
I added a comment about that though.
svn-id: r50348
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In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
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svn-id: r50328
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