index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
amazon
/
amazon_room.cpp
Age
Commit message (
Expand
)
Author
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Fix a couple of typos in comments
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Fix check for scene area that can be clicked in
Paul Gilbert
2014-12-12
ACCESS: Refine scene 9 workaround to stop movement problems on ship
Paul Gilbert
2014-12-12
ACCESS: Fix freeing alternate player sprites resource
Paul Gilbert
2014-12-12
ACCESS: Fix the ability to switch between players
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Little cleanup in roomMenu
Strangerke
2014-12-12
ACCESS: Fix crash when starting scene 16
Paul Gilbert
2014-12-12
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
Paul Gilbert
2014-12-12
ACCESS: Workaround for original game vertical room scrolling
Paul Gilbert
2014-12-12
ACCESS: Fix resetting cursor after conversations
Paul Gilbert
2014-09-16
ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...
Strangerke
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-27
ACCESS: Implement updateSummary
Strangerke
2014-08-27
ACCESS: Implement tileScreen
Strangerke
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-22
ACCESS: Stop player moving when scene changes
Paul Gilbert
2014-08-17
ACCESS: Fix selecting location for player to walk to
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-10
ACCESS: Fix bug in reloadRoom1
Strangerke
2014-08-09
ACCESS: Implemented roomMenu
Paul Gilbert
2014-08-08
ACCESS: Simplify command list array to use a virtual method
Paul Gilbert
2014-08-07
ACCESS: Implemented skeleton script command method list
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert