Age | Commit message (Expand) | Author |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Add missing space before semicolumn in constructors | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-14 | ACCESS: Fix a couple of typos in comments | Strangerke |
2014-12-14 | ACCESS: Some refactoring concerning the mouse cursor | Strangerke |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert |
2014-12-12 | ACCESS: Workaround for Exit/walk icon in massacre site scene | Paul Gilbert |
2014-12-12 | ACCESS: Fix check for scene area that can be clicked in | Paul Gilbert |
2014-12-12 | ACCESS: Refine scene 9 workaround to stop movement problems on ship | Paul Gilbert |
2014-12-12 | ACCESS: Fix freeing alternate player sprites resource | Paul Gilbert |
2014-12-12 | ACCESS: Fix the ability to switch between players | Paul Gilbert |
2014-12-12 | ACCESS: Refactor _inactive from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Little cleanup in roomMenu | Strangerke |
2014-12-12 | ACCESS: Fix crash when starting scene 16 | Paul Gilbert |
2014-12-12 | ACCESS: Workaround not being able to leave scene 9 in Amazon to the south | Paul Gilbert |
2014-12-12 | ACCESS: Workaround for original game vertical room scrolling | Paul Gilbert |
2014-12-12 | ACCESS: Fix resetting cursor after conversations | Paul Gilbert |
2014-09-16 | ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t... | Strangerke |
2014-08-27 | ACCESS: Refactor the file manager to return resource structures | Paul Gilbert |
2014-08-27 | ACCESS: Implement updateSummary | Strangerke |
2014-08-27 | ACCESS: Implement tileScreen | Strangerke |
2014-08-26 | ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads | Strangerke |
2014-08-23 | ACCESS: Fix cursor positioning in scrolled screens, and background restores | Paul Gilbert |
2014-08-22 | ACCESS: Stop player moving when scene changes | Paul Gilbert |
2014-08-17 | ACCESS: Fix selecting location for player to walk to | Paul Gilbert |
2014-08-16 | ACCESS: Implemented code for clicking in room area | Paul Gilbert |
2014-08-16 | ACCESS: Cleanup of timer flags and some inventory logic | Paul Gilbert |
2014-08-16 | ACCESS: Implementing doCommand | Paul Gilbert |
2014-08-14 | ACCESS: Implemented player plotting methods | Paul Gilbert |
2014-08-12 | ACCESS: Implemented window size fields setup and copyBF2Vid | Paul Gilbert |
2014-08-12 | ACCESS: Implemented copyBlocks | Paul Gilbert |
2014-08-10 | ACCESS: Decompress sprite resource frames immediately on creation | Paul Gilbert |
2014-08-10 | ACCESS: Adding sprite resources and screen saving | Paul Gilbert |
2014-08-10 | ACCESS: Fix bug in reloadRoom1 | Strangerke |
2014-08-09 | ACCESS: Implemented roomMenu | Paul Gilbert |
2014-08-08 | ACCESS: Simplify command list array to use a virtual method | Paul Gilbert |
2014-08-07 | ACCESS: Implemented skeleton script command method list | Paul Gilbert |
2014-08-07 | ACCESS: Implemented setupRoom method | Paul Gilbert |
2014-08-06 | ACCESS: Implemented room data loading | Paul Gilbert |
2014-08-05 | ACCESS: Add scripts classes and Amazon room setup | Paul Gilbert |