index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
/
detection.cpp
Age
Commit message (
Expand
)
Author
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
AGI: enable MIDI in options since now there are ways to play it.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2862508.
Eugene Sandulenko
2010-06-15
Split out detection tables for AGI engine
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-13
Fix bug #2880229: KQ4 AGI not recognized
Eugene Sandulenko
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-01-03
Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them
Eugene Sandulenko
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-12-21
md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
Eugene Sandulenko
2009-12-21
Sorted game entries
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-08-15
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
Kari Salminen
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-06-11
Added set of CoCo3 AGI games
Eugene Sandulenko
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-06
Added CoCo3 version of SQ1
Eugene Sandulenko
2009-06-06
Added couple of newly discovered fanmade AGI games.
Eugene Sandulenko
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Disable save/load when original did not allow
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-10
Add detection for newly discovered AGI demo
Eugene Sandulenko
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-02-27
Add detection of another version of the Black Cauldron. (See bug #2628354).
Matthew Hoops
2009-02-17
Add detection for the Space Quest 3.5 fan game.
Matthew Hoops
2009-02-16
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...
Travis Howell
2009-02-07
Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, report...
Kari Salminen
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-27
Protect save slot 0 from being overwritten and/or deleted by the GMM save/loa...
Filippos Karapetis
2009-01-12
consistency fix and add a new line
Matthew Hoops
2009-01-11
Fix regression when gameids were los for some fanmade games
Eugene Sandulenko
2009-01-08
Fixed slight regression
Filippos Karapetis
2009-01-08
Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0,...
Kari Salminen
2009-01-08
Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along th...
Eugene Sandulenko
2009-01-07
Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by Us...
Kari Salminen
2009-01-07
Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"
Eugene Sandulenko
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2009-01-03
Considerably shortened the detection table with use of macros.
Eugene Sandulenko
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
[next]