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2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some ↵Max Horn
#defines svn-id: r50125
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
svn-id: r50124
2010-06-20Don't go into "menu input mode" unless the game currently allows the menus toTorbjörn Andersson
be displayed. I hope this is the correct fix to keep Police Quest 1 from hanging if you press Escape while reading the newspaper in the briefing room. svn-id: r50072
2010-06-19AGI: Get rid of GID_SQ0Max Horn
svn-id: r50049
2010-06-19AGI: Fix detection of AGI Tetris and Caitlyn's DestinyMax Horn
svn-id: r50048
2010-06-18AGI: Change some #defines to enumsMax Horn
svn-id: r50033
2010-06-18AGI: cleanupMax Horn
svn-id: r50032
2010-06-18AGI: Fix serguei1/serguei2/sqx detectionMax Horn
svn-id: r50031
2010-06-15Added the same quit/restart test to print() as we have in so many other places.Torbjörn Andersson
This makes it easier to quit the game during the text box in the King's Quest 3 into, and probably other places as well. svn-id: r49881
2010-06-15Remove unnecessary svn:executable propertiesWillem Jan Palenstijn
svn-id: r49870
2010-06-15AGI: Specify bug reference for workaroundMax Horn
svn-id: r49845
2010-06-15Fix spelling, cleanupMax Horn
svn-id: r49843
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Sound: add PCJR as a pseudodriver.Eugene Sandulenko
Since AGI distinguishes between PCSPK and PCJR/Tandy, make it as a pseudodriver. svn-id: r49782
2010-06-15AGI: enable MIDI in options since now there are ways to play it.Eugene Sandulenko
svn-id: r49781
2010-06-15AGI: Made proper Tandy emulator default for PC games.Eugene Sandulenko
svn-id: r49760
2010-06-15AGI: rearranged class methods a bit and cleanup.Eugene Sandulenko
svn-id: r49758
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
2010-06-15AGI: Implement FR #2813133.Eugene Sandulenko
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755
2010-06-15AGI: Make sure that sound variable is reset once music is stopped.Eugene Sandulenko
svn-id: r49754
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
svn-id: r49752
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751
2010-06-15AGI: Split out IIgs sound emulator into separate files.Eugene Sandulenko
svn-id: r49749
2010-06-15AGI: Implement FR #1881179.Eugene Sandulenko
FR #1881179: "AGI detecting agi mouse". Always run ScummVM in AGIMOUSE compatibility mode, thus no detection for it is needed. svn-id: r49748
2010-06-15AGI: Fix walking for some versions of KQ4.Eugene Sandulenko
svn-id: r49747
2010-06-15AGI: Fix bug #2825273.Eugene Sandulenko
Bug #2825273: "AGI: KQ4: Dwarf sequence". Always allow ESC to work in KQ4. svn-id: r49746
2010-06-15AGI: Implemented immediate update for most of gfx to match original.Eugene Sandulenko
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745
2010-06-15AGI: Fix bug #1875842.Eugene Sandulenko
Bug #1875842: "AGI: Character loses final walking position". Do not reset ADJ_EGO_XY if non-directional keys were pressed. svn-id: r49744
2010-06-15AGI: Fix bug #2825278.Eugene Sandulenko
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was not picture perfect, and thus priority screen was trashed by one of Fills, i.e. the color leaked and took whole screen. svn-id: r49743
2010-06-15AGI: Fix bug #1945716.Eugene Sandulenko
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742
2010-06-15AGI: proper fix for sprite leftover-related bugs. Removed workarounds.Eugene Sandulenko
svn-id: r49741
2010-06-15AGI: improve script-related debug output.Eugene Sandulenko
svn-id: r49740
2010-06-15AGI: made sprite-related debug output more informativeEugene Sandulenko
svn-id: r49739
2010-06-15AGI: Fix bug #2862508.Eugene Sandulenko
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not have input line, and that was used for determining that user can save. Added special case for BC, so it is always allowed to save. In fact, original does not allow saving in some rare occasions, but that will require analysing of variables, which is a gross hack. svn-id: r49738
2010-06-15AGI: Fix bug #2960557.Eugene Sandulenko
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737
2010-06-15AGI: Fix bug #2960563.Eugene Sandulenko
Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window". Now our text wrapping code matches original. svn-id: r49736
2010-06-15AGI: Fix bug #2960584.Eugene Sandulenko
Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)". Actually music did not loop at all. Our looping code was broken. svn-id: r49735
2010-06-15AGI: Fix bug #2960567.Eugene Sandulenko
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails". Force screen redraw after confirmation window is closed. svn-id: r49734
2010-06-15AGI: Fixed named fanmade games detection.Eugene Sandulenko
svn-id: r49733
2010-06-15AGI: Fix bug #2959630.Eugene Sandulenko
Bug #2959630: "LSL1: Security in blackjack" fixed by partially reverting r41241. Do not clear prompt without on disabling input. svn-id: r49732
2010-06-15AGI: add more status-related debug output.Eugene Sandulenko
svn-id: r49731
2010-06-15AGI: add optional parameter to 'room' debug console command.Eugene Sandulenko
svn-id: r49730
2010-06-15AGI: debugger. Improved usage output, added safeguards to runopcode commandEugene Sandulenko
svn-id: r49729
2010-06-15Split out detection tables for AGI engineEugene Sandulenko
svn-id: r49693
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-13Fix bug #2880229: KQ4 AGI not recognizedEugene Sandulenko
svn-id: r49021
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821