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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
Age
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Author
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Remove duplicated amiga busy cursor
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Disable save/load when original did not allow
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-05-19
Fix regression introduced in r40438. Saves were badly broken.
Eugene Sandulenko
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-18
Implement FR#2103654: "AGI sound volume"
Eugene Sandulenko
2009-05-18
Fix bug with AGI ignoring music volume.
Eugene Sandulenko
2009-05-13
Fix some variable may be used uninitialized warnings.
Johannes Schickel
2009-05-11
Fix bug #1946262: "LSL1: Age Verification answer input not working"
Eugene Sandulenko
2009-05-10
Support target names of any length.
Johannes Schickel
2009-05-10
Make static buffer larger.
Willem Jan Palenstijn
2009-05-10
clean up AGI fillAudio
Willem Jan Palenstijn
2009-05-10
Add detection for newly discovered AGI demo
Eugene Sandulenko
2009-03-19
Fix compilation
Max Horn
2009-03-19
Hopefully, this fixes compilation of the AGI engine on 64-bit platforms
Filippos Karapetis
2009-03-10
Add FIXME comment in AgiEngine::syncSoundSettings.
Johannes Schickel
2009-03-08
some cleanup
Max Horn
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-27
Add detection of another version of the Black Cauldron. (See bug #2628354).
Matthew Hoops
2009-02-17
Add detection for the Space Quest 3.5 fan game.
Matthew Hoops
2009-02-16
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...
Travis Howell
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-02-11
Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
Filippos Karapetis
2009-02-07
Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, report...
Kari Salminen
2009-01-30
do not include common/debug.h from common/util.h
Max Horn
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
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