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AgeCommit message (Expand)Author
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-09-16Reduce code duplicationMax Horn
2006-09-09This printf isnot supportedon PalmOS 68k, taken from an old port of SarienChris Apers
2006-09-07Don't create a second Menu object unless the first one has been deleted. ThisTorbjörn Andersson
2006-09-04This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").Torbjörn Andersson
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
2006-06-24Added some FIXME comments to AGI engineMax Horn
2006-06-24cleanupMax Horn
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...Max Horn
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
2006-06-03Split ID string into several small strings for systems not coping with large ...Lars Persson
2006-06-01Fix keyboard input. Now it is possible to use key modifiers freely.Eugene Sandulenko
2006-05-31Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...Willem Jan Palenstijn
2006-05-31Fixed many const related warningsMax Horn
2006-05-30cleanupWillem Jan Palenstijn
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28Allow key pad navigation.Torbjörn Andersson
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
2006-05-25Minor cleanup and formattingEugene Sandulenko
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
2006-05-24Fixed warning.Torbjörn Andersson
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
2006-05-24Fix a const warningMax Horn
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24cleanupPaweł Kołodziejski
2006-05-24fixed modifier keysPaweł Kołodziejski
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-24opsPaweł Kołodziejski