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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2010-06-21
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...
Max Horn
2010-06-21
AGI: Change AGI commands/opcodes to member methods
Max Horn
2010-06-20
Don't go into "menu input mode" unless the game currently allows the menus to
Torbjörn Andersson
2010-06-19
AGI: Get rid of GID_SQ0
Max Horn
2010-06-19
AGI: Fix detection of AGI Tetris and Caitlyn's Destiny
Max Horn
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-18
AGI: cleanup
Max Horn
2010-06-18
AGI: Fix serguei1/serguei2/sqx detection
Max Horn
2010-06-15
Added the same quit/restart test to print() as we have in so many other places.
Torbjörn Andersson
2010-06-15
Remove unnecessary svn:executable properties
Willem Jan Palenstijn
2010-06-15
AGI: Specify bug reference for workaround
Max Horn
2010-06-15
Fix spelling, cleanup
Max Horn
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
Sound: add PCJR as a pseudodriver.
Eugene Sandulenko
2010-06-15
AGI: enable MIDI in options since now there are ways to play it.
Eugene Sandulenko
2010-06-15
AGI: Made proper Tandy emulator default for PC games.
Eugene Sandulenko
2010-06-15
AGI: rearranged class methods a bit and cleanup.
Eugene Sandulenko
2010-06-15
AGI: Split all sound generators into separate modules.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #2813133.
Eugene Sandulenko
2010-06-15
AGI: Make sure that sound variable is reset once music is stopped.
Eugene Sandulenko
2010-06-15
AGI: properly setup Sound var.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1913900.
Eugene Sandulenko
2010-06-15
AGI: Split out IIgs sound emulator into separate files.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1881179.
Eugene Sandulenko
2010-06-15
AGI: Fix walking for some versions of KQ4.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2825273.
Eugene Sandulenko
2010-06-15
AGI: Implemented immediate update for most of gfx to match original.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1875842.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2825278.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1945716.
Eugene Sandulenko
2010-06-15
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
Eugene Sandulenko
2010-06-15
AGI: improve script-related debug output.
Eugene Sandulenko
2010-06-15
AGI: made sprite-related debug output more informative
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2862508.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960557.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960563.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960584.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960567.
Eugene Sandulenko
2010-06-15
AGI: Fixed named fanmade games detection.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2959630.
Eugene Sandulenko
2010-06-15
AGI: add more status-related debug output.
Eugene Sandulenko
2010-06-15
AGI: add optional parameter to 'room' debug console command.
Eugene Sandulenko
2010-06-15
AGI: debugger. Improved usage output, added safeguards to runopcode command
Eugene Sandulenko
2010-06-15
Split out detection tables for AGI engine
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-13
Fix bug #2880229: KQ4 AGI not recognized
Eugene Sandulenko
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
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