| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-07-14 | BLADERUNNER: Fix Rats resurrecting | Thanasis Antoniou | |
| 2019-07-14 | BLADERUNNER: Fix seg fault at load from ScummVM menu | Thanasis Antoniou | |
| Happened if player was clicking mouse furiously while loading from the ScummVM GUI | |||
| 2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut | |
| 2019-06-29 | BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719) | jepael | |
| Tested and it works. Thanks for the fix! | |||
| 2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
| 2019-06-25 | BLADERUNNER: Keydown should be ignored in VK | Thanasis Antoniou | |
| 2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
| Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
| 2019-06-24 | BLADERUNNER: Switch to forced key down after modal dialogue | Thanasis Antoniou | |
| Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more | |||
| 2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
| With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
| 2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
| * BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies | |||
| 2019-06-22 | BLADERUNNER: Skip videos with Esc key only (#1690) | Tarek Soliman | |
| * BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers | |||
| 2019-06-21 | BLADERUNNER: Fix max volume in VQAs with audio stream | Thanasis Antoniou | |
| Closes #10987 | |||
| 2019-06-19 | BLADERUNNER: Removed unnecessary warning about support | Peter Kohaut | |
| 2019-06-18 | BLADERUNNER: Fixed actors update timer | Peter Kohaut | |
| This was causing unnecessary delay for actors scripts after subsequent reloads. | |||
| 2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
| 2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
| Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
| 2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
| Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
| 2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
| 2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
| 2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
| Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
| 2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
| first one is original game second one contains restored cut content | |||
| 2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
| 2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
| And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
| 2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
| Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
| 2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
| 2019-05-05 | BLADERUNNER: Disable END_GAME_STATE auto-save | Peter Kohaut | |
| Disabled as it is not needed and it is only filling-up save slots | |||
| 2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
| Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
| 2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
| 2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
| Removing hardcoded 555 pixel format to support Android | |||
| 2019-04-10 | BLADERUNNER: Close A.TLK within proper define check | Thanasis Antoniou | |
| 2019-04-10 | BLADERUNNER: Ensure A.TLK is closed onShutdown | Thanasis Antoniou | |
| 2019-04-10 | BLADERUNNER: Persistent sound settings, speech samples fix | Thanasis Antoniou | |
| 2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
| He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
| Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
| 2019-04-02 | BLADERUNNER: Fix flash back to game between end outtake and credits | Thanasis Antoniou | |
| Between an ending outtake and the end credits the game did a quick flash back to the game scene | |||
| 2019-04-02 | BLADERUNNER: Fix for corrupt incomplete autosaves | Thanasis Antoniou | |
| Autosaving overrides other conditions that don't allow proper saving | |||
| 2019-03-21 | BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file | Thanasis Antoniou | |
| 2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
| 2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut | |
| Actors are not updated faster than 60 times per second. | |||
| 2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
| Not in the original game | |||
| 2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
| 2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
| Cleanup of other sound pannings | |||
| 2019-03-05 | BLADERUNNER: Loading of savegames from the launcher | Peter Kohaut | |
| 2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
| 2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
| 2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
| 2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
| And some small cleanup of unnecessary comments. | |||
| 2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
| This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
| 2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
| Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
