Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-07 | BLADERUNNER: Added Howie Lee actor | Peter Kohaut | |
added some constants added loop debugger command | |||
2018-03-04 | BLADERUNNER: Add scene resume | Thomas Fach-Pedersen | |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-01-28 | BLADERUNNER: Fix compilation issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |