Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-02 | BLADERUNNER: Fixed issue with untargeting objects | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover | |
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work. | |||
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-15 | BLADERUNNER: Added Izo actor (incomplete) | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added most of Steele actor | Eugene Sandulenko | |
ChangeAnimationMode is NOT done | |||
2018-03-07 | BLADERUNNER: Added Klein actor | Peter Kohaut | |
added more constants fixed bug in checking actor scene | |||
2018-03-06 | BLADERUNNER: Added stairs & ladder support | Peter Kohaut | |
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen | |
Rename previously unnamed walking parameter 'interruptible' | |||
2018-01-28 | BLADERUNNER: Fix compilation issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-08-27 | BLADERUNNER: Add Overlay videos | Thomas Fach-Pedersen | |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-08-24 | BLADERUNNER: Add support for elevators | Thomas Fach-Pedersen | |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen | |
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut | |
Happy incept day Leon! | |||
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut | |
fix sceneobject remove |