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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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bladerunner
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script
Age
Commit message (
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Author
2018-11-25
BLADERUNNER: Add in-game loading screen
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-11-13
BLADERUNNER: Fix Fall Through Compiler Warnings
D G Turner
2018-08-26
BLADERUNNER: Remove use of C99 math
Colin Snover
2018-05-20
JANITORIAL: Remove trailing whitespace
Adrian Frühwirth
2018-05-07
BLADERUNNER: Implement obstacle polygon merging
Thomas Fach-Pedersen
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-03-31
BLADERUNNER: Implemented ActorClues::getModifier().
Eugene Sandulenko
2018-03-29
BLADERUNNER: Fix buffer overflow in PoliceMaze
Eugene Sandulenko
2018-03-29
BLADERUNNER: Fix incorrect loop end check
Eugene Sandulenko
2018-03-29
BLADERUNNER: Added clarifying comment for a bug in original
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Fix PoliceMaze track
Eugene Sandulenko
2018-03-24
BLADERUNNER: Fix crash at startup of PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Finished PoliceMaze implementation
Eugene Sandulenko
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement Item_Spin_In_World()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-23
BLADERUNNER: Add missing break to switch statement
Adrian Frühwirth
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-18
BLADERUNNER: Round coordinates to two decimals
Thomas Fach-Pedersen
2018-03-18
BLADERUNNER: Added FreeSlotB actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Added FreeSlotA actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Actors fixes
Peter Kohaut
2018-03-17
BLADERUNNER: Added Hanoi actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added OfficerGrayford actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-17
BLADERUNNER: Added Hasan actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added EarlyQ actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added BulletBob actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added Luther actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added Sadik actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added Mutant3 actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Use constants
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added Mutant2 actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Fix Mutant1 aggressiveness
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added Mutant1 actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added Photographer actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added Holloway actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Added GeneralDoll actor
Eugene Sandulenko
2018-03-16
BLADERUNNER: Finished actor Izo code
Eugene Sandulenko
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