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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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slice_animations.cpp
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Commit message (
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Author
2019-08-31
BLADERUNNER: Use best pixel format on every platform
Peter Kohaut
2019-07-04
BLADERUNNER: Explicit message about missing game files
Peter Kohaut
2019-06-28
BLADERUNNER: JANITORIAL: Code formatting fixes
Thanasis Antoniou
2019-06-20
BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT
Thanasis Antoniou
2019-04-17
BLADERUNNER: Fixed typo in pixelFormat name
Peter Kohaut
2019-04-17
BLADERUNNER: Abstraction from 555 pixel format
Peter Kohaut
2019-03-22
BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()
Thanasis Antoniou
2019-03-21
BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file
Thanasis Antoniou
2019-03-17
BLADERUNNER: Fixed CDFRAMES.DAT switching
Peter Kohaut
2019-03-05
BLADERUNNER: Prevent assert fault when loading actor with bad frame value
Thanasis Antoniou
2019-02-11
BLADERUNNER: Improved time management
Peter Kohaut
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2018-04-01
BLADERUNNER: Remove leftover debug output
Eugene Sandulenko
2018-04-01
BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
Eugene Sandulenko
2018-04-01
BLADERUNNER: Support for CDFRAMES.DAT
Eugene Sandulenko
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2016-09-29
BLADERUNNER: added rendering support for lighting and effects, but its not wo...
Peter Kohaut
2016-09-29
BLADERUNNER: add more logic to actor::tick, added support for looking up scen...
Peter Kohaut
2016-09-29
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...
Peter Kohaut
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen